2001
DOI: 10.1007/s003550000067
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Core in a simple coalition formation game

Abstract: We analyze the core of a class of coalition formation game in which every player's payoff depends only on the members of her coalition. We first consider anonymous games and additively separable games. Neither of these strong properties guarantee the existence of a core allocation, even if additional strong properties are imposed. We then introduce two top-coalition properties each of which guarantee the existence. We show that these properties are independent of the Scarf-balancedness condition. Finally we gi… Show more

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Cited by 428 publications
(401 citation statements)
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References 30 publications
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“…The model considered in this paper is closely related to that of anonymous hedonic games (Banerjee et al 2001), where, just as in our setting, players have to split into groups and each player has preferences over possible group sizes. The main difference between anonymous hedonic games and our problem is that, in our setting, the agents' preferences depend not only on the group size, but also on the activity that has been allocated to their group; thus, our model can be seen as a generalization of anonymous hedonic games.…”
Section: Related Workmentioning
confidence: 99%
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“…The model considered in this paper is closely related to that of anonymous hedonic games (Banerjee et al 2001), where, just as in our setting, players have to split into groups and each player has preferences over possible group sizes. The main difference between anonymous hedonic games and our problem is that, in our setting, the agents' preferences depend not only on the group size, but also on the activity that has been allocated to their group; thus, our model can be seen as a generalization of anonymous hedonic games.…”
Section: Related Workmentioning
confidence: 99%
“…The main difference between anonymous hedonic games and our problem is that, in our setting, the agents' preferences depend not only on the group size, but also on the activity that has been allocated to their group; thus, our model can be seen as a generalization of anonymous hedonic games. We remark that we can represent our problem as a general (i.e., nonanonymous) hedonic game (Banerjee et al 2001;Bogomolnaia and Jackson 2002), by creating a dummy agent for each activity and endowing it with suitable preferences (see Sect. 2.2 for details).…”
Section: Related Workmentioning
confidence: 99%
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“…However, reasonable strategy-proof rules exist if appropriate restrictions are imposed on agents' preferences. In coalition formation problems, such domain restrictions 1 For further references, see the recent works by Banerjee, Konishi, and Sönmez [3], Barberà and Gerber [4], Bogomolnaia and Jackson [6], and Pápai [15]. 1 arise naturally.…”
Section: Introductionmentioning
confidence: 99%
“…In general, coalition structures in the core of the coalition formation game would be great candidates for a solution (though not necessarily the only ones). But since the core is empty unless one imposes strong assumptions on the domain of games (see Banerjee, Konishi, andSönmez, 2001, andBogomolnaia andJackson, 2002), it has rather limited predictive power. For our example, the only possibilities left by the preceding axioms were to either identify three stable coalition structures or none.…”
mentioning
confidence: 99%