2012
DOI: 10.1111/j.1751-9020.2012.00467.x
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Copresence in Virtual Environments

Abstract: Copresence, the sense of ''being together'' with others, is at the center of theories about social interaction. It is an intra-individual sense that stems from and shapes the social context. Recent research on copresence in virtual environments (VEs), synthetic simulations of existing experiences (e.g., desktop computer environments, ''virtual reality''), demonstrates the variability in which people experience copresence with others who are not sharing in the same time or space. At the same time, experimental … Show more

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Cited by 23 publications
(15 citation statements)
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References 41 publications
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“…Additionally with a centralized virtual environment, we could investigate if there are standard environmental aesthetics that are required to maintain copresence. This aligns with Campos-Castillo et al's work [6] who state that the virtual environment's visual aesthetics also increase copresence. We could perform this same study with UCL in a WAN to obtain results in a realistic scenario.…”
Section: Discussionsupporting
confidence: 88%
See 1 more Smart Citation
“…Additionally with a centralized virtual environment, we could investigate if there are standard environmental aesthetics that are required to maintain copresence. This aligns with Campos-Castillo et al's work [6] who state that the virtual environment's visual aesthetics also increase copresence. We could perform this same study with UCL in a WAN to obtain results in a realistic scenario.…”
Section: Discussionsupporting
confidence: 88%
“…Charades task (5 -10 mins): After participants were introduced to the system, they were then asked to pick their first two Charades items for the first game 6 . The participants took alternating turns where they each acted their chosen Charade items for the other to guess.…”
Section: Methodsmentioning
confidence: 99%
“…In this way, VR is a valid tool for mirroring real social processes in the VE [10] and for studying social effects.…”
Section: Vr: a Medium For Social Interaction Studiesmentioning
confidence: 99%
“…We extracted the mean of the HR from the baseline and we extracted the mean of the HR from each block. Due to the inter-individual variability, we subtracted the mean of the baseline from the mean of the blocks 10 . Table 4 reports the descriptive results (means, standard deviations, and boxplots) of these physiological measurements.…”
Section: Fig 6: Interaction Effects Of Trial and Condition On Type Omentioning
confidence: 99%
“…Die zunehmende Virtualisierung in allen Bereichen der Kommunikation ermöglicht zum einen Kopräsenzen zwischen physisch entfernten Akteuren (Grabher/ Maintz 2007;Campos-Castillo 2012) sowie Kopräsenzen zwischen Akteuren und technologischen Artefakten wie beispielsweise elektronisch übertragene On-screen-Projektionen (Knorr Cetina 2009: 65 f.). Zum anderen sind virtuellen Kopräsenzen eigene Möglichkeiten und Grenzen der Kommunikation inhärent.…”
Section: Introductionunclassified