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2014
DOI: 10.1007/978-3-662-43948-7_16
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Coordination Mechanisms for Selfish Routing over Time on a Tree

Abstract: Abstract. While selfish routing has been studied extensively, the problem of designing better coordination mechanisms for routing over time in general graphs has remained an open problem. In this paper, we focus on tree networks (single source multiple destinations) with the goal of minimizing (weighted) average sojourn time of jobs, and provide the first coordination mechanisms with provable price of anarchy for this problem. Interestingly, we achieve our price of anarchy results using simple and strongly loc… Show more

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Cited by 8 publications
(20 citation statements)
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References 32 publications
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“…Our result implies that PoA is independent of number packets and depends solely on structure of the network. Previous known results for this problem could only handle restricted topologies such as tree networks [9] or parallel links [21,8]. Further, our result matches the tight robust PoA bound of 4 for HDF policy obtained by Cole et al in [21] using smoothness framework and generalizes the results in [8,9] to CCE.…”
Section: ) Coordination Mechanisms For Temporal Routingsupporting
confidence: 86%
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“…Our result implies that PoA is independent of number packets and depends solely on structure of the network. Previous known results for this problem could only handle restricted topologies such as tree networks [9] or parallel links [21,8]. Further, our result matches the tight robust PoA bound of 4 for HDF policy obtained by Cole et al in [21] using smoothness framework and generalizes the results in [8,9] to CCE.…”
Section: ) Coordination Mechanisms For Temporal Routingsupporting
confidence: 86%
“…Previous known results for this problem could only handle restricted topologies such as tree networks [9] or parallel links [21,8]. Further, our result matches the tight robust PoA bound of 4 for HDF policy obtained by Cole et al in [21] using smoothness framework and generalizes the results in [8,9] to CCE. Constant-factor approximation algorithms can be inferred from the works of [29,30] for the underlying optimization problem in the offline setting, however, no analysis of local forwarding policies (such as HDF) are known.…”
Section: ) Coordination Mechanisms For Temporal Routingsupporting
confidence: 86%
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“…Similar to our context, the designer has to decide in advance game-specific policies, without knowing the exact input. Such mechanisms have been used for scheduling problems under the objective of minimising the makespan [2,7,16,49,53] or minimising the sum of players' costs [1,9,33], as well as for simple routing games [10,28].…”
Section: Related Workmentioning
confidence: 99%
“…The designer has to decide in advance local scheduling policies or increases in edge latencies, without knowing the exact input, and has been used for scheduling problems [24,39,42,8,18,26,12,1,2] as well as for simple routing games [25,13].…”
Section: Example 12 (Generalized Weighted Shapley)mentioning
confidence: 99%