2020
DOI: 10.1002/tea.21656
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Coordinating scaffolds for collaborative inquiry in a game‐based learning environment

Abstract: Collaborative inquiry learning affords educators a context within which to support understanding of scientific practices, disciplinary core ideas, and crosscutting concepts. One approach to supporting collaborative science inquiry is through problem-based learning (PBL). However, there are two key challenges in scaffolding collaborative inquiry learning in technology rich environments. First, it is unclear how we might understand the impact of scaffolds that address multiple functions (e.g., to support inquiry… Show more

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Cited by 27 publications
(19 citation statements)
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References 34 publications
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“…The use of board games in the education context has proven to have a significant effect on learning, reflecting the achievement of players and the cultivation of intrinsic motivation (Zhang, 2022;Hartt et al, 2020;Leonardou et al, 2020). Instructors are suggested to use GBL to create an effective classroom learning environment (Saleh et al, 2020). Principally, GBL encourages students to engage in playing a game to increase their enjoyment of the learning process.…”
Section: Game-based Learningmentioning
confidence: 99%
“…The use of board games in the education context has proven to have a significant effect on learning, reflecting the achievement of players and the cultivation of intrinsic motivation (Zhang, 2022;Hartt et al, 2020;Leonardou et al, 2020). Instructors are suggested to use GBL to create an effective classroom learning environment (Saleh et al, 2020). Principally, GBL encourages students to engage in playing a game to increase their enjoyment of the learning process.…”
Section: Game-based Learningmentioning
confidence: 99%
“…This begins to provide a shared language to talk about aspects of collaboration that would be targets for automated analysis of collaboration, learning analytics, and adaptive support for collaborative learning. These discussions have led to further interdisciplinary collaboration towards just this end among learning sciences, instructional systems technology, and computer science in a team that is developing adaptive support for game-based learning (e.g., Mott et al, 2019 ; Saleh et al, 2020 ).…”
Section: Case Example: Building Interdisciplinary Capacity Workhopmentioning
confidence: 99%
“…However, the interpretation of analytics from these data sets are not always grounded in theory, and challenges of interpreting student data are further compounded in collaborative inquiry settings, where students work in groups to solve a problem (Bell et al, 2010;Dillenbourg, 1999;Mangaroska & Giannakos, 2018). Fortunately, sociocultural pedagogical approaches such as problem-based learning (PBL) can inform the design of game-based learning environments and support the interpretation of learning analytics from these environments (Saleh et al, 2020). PBL is a student-centered instructional approach that aims to develop students' individual and collaborative problem-solving skills (Savery, 2019).…”
Section: Introductionmentioning
confidence: 99%