2013
DOI: 10.1016/j.ijcci.2012.08.003
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Cooperative Inquiry revisited: Reflections of the past and guidelines for the future of intergenerational co-design

Abstract: Since its creation, the Cooperative Inquiry method of designing technology with and for children has been refined, expanded, and sometimes questioned. Cooperative Inquiry has been adopted and used widely throughout the world and continues to evolve and grow to meet current needs. This paper examines the origins of Cooperative Inquiry, discusses how it has changed since its original inception, and clarifies the intent of its techniques. This paper concludes by presenting how Cooperative Inquiry can support desi… Show more

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Cited by 217 publications
(183 citation statements)
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References 43 publications
(41 reference statements)
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“…Indeed, the growing temptation to play PC games rather than focus on the design sessions led to Jack's withdrawal. Therefore, we recommend integrating sessions during teaching lessons but in a room where students cannot be distracted by the other technologies available [12,18].…”
Section: Discussionmentioning
confidence: 99%
“…Indeed, the growing temptation to play PC games rather than focus on the design sessions led to Jack's withdrawal. Therefore, we recommend integrating sessions during teaching lessons but in a room where students cannot be distracted by the other technologies available [12,18].…”
Section: Discussionmentioning
confidence: 99%
“…To answer the first research question, cooperative inquiry will be used to involve children, teachers, HCI experts, and educators as design partners in the design process. It is a co-design approach suitable for use with children aged 7-11 when designing new technology for www.conference.thesai.org children [30]. For the second portion of the study, a questionnaire developed from Fun Toolkit, followed by a focus group interview will be carried out in the classroom to evaluate the collaborative learning experience.…”
Section: Methodsmentioning
confidence: 99%
“…Hyldegård (2009) reports on affect and group information seeking. Affect is important in co-design (Guha et al, 2013), as well as electronic communication (e.g. the impact of flaming) (Alonzo and Aiken, 2004).…”
Section: Can We Refer To An Affective Paradigm or Are We Not Yet There?mentioning
confidence: 99%