2004
DOI: 10.1016/j.disc.2003.10.019
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Cooperative games on antimatroids

Abstract: The aim of this paper is to introduce cooperative games with a feasible coalition system which is called antimatroid. These combinatorial structures generalize the permission structures, which have nice economical applications. With this goal, we …rst characterize the approaches from a permission structure with special classes of antimatroids. Next, we use the concept of interior operator in an antimatroid and we de…ne the restricted game taking into account the limited possibilities of cooperation determined … Show more

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Cited by 98 publications
(76 citation statements)
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“…The conjunctive feasible set of any acyclic permission structure is a normal antimatroid such that every player i ∈ N has a unique i-path in F. 4 Clearly, this property is not satisfied by all disjunctive feasible sets as can be seen from Example 2.1 where {1, 2, 4} and {1, 3, 4} are both 4-paths in Φ d D . Further Algaba, Bilbao, van den Brink and Jiménez Losada (2004) show that the disjunctive feasible set of any acyclic permission structure is a normal antimatroid such that deleting the unique endpoint of any path leaves behind a feasible coalition that is again a path. This property is not satisfied by all conjunctive feasible sets as can be seen from Example 2.1 where {1, 2, 3, 4} is the unique 4-path in Φ c D , but {1, 2, 3} is not a path.…”
Section: Another Hierarchical Structure: Ordered Partition Votingmentioning
confidence: 99%
See 2 more Smart Citations
“…The conjunctive feasible set of any acyclic permission structure is a normal antimatroid such that every player i ∈ N has a unique i-path in F. 4 Clearly, this property is not satisfied by all disjunctive feasible sets as can be seen from Example 2.1 where {1, 2, 4} and {1, 3, 4} are both 4-paths in Φ d D . Further Algaba, Bilbao, van den Brink and Jiménez Losada (2004) show that the disjunctive feasible set of any acyclic permission structure is a normal antimatroid such that deleting the unique endpoint of any path leaves behind a feasible coalition that is again a path. This property is not satisfied by all conjunctive feasible sets as can be seen from Example 2.1 where {1, 2, 3, 4} is the unique 4-path in Φ c D , but {1, 2, 3} is not a path.…”
Section: Another Hierarchical Structure: Ordered Partition Votingmentioning
confidence: 99%
“…Besides showing that for every permission structure (N, D) it holds that Φ c D and Φ d D are normal antimatroids, Algaba, Bilbao, van den Brink and Jiménez Losada (2004) also characterize those antimatroids that can be the conjunctive or disjunctive feasible set of some acyclic permission structure. They use the following notions for a feasible set F ⊆ 2 N which generalize the concept of a directed path in a permission structure.…”
Section: Another Hierarchical Structure: Ordered Partition Votingmentioning
confidence: 99%
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“…Also notice that every antimatroid is a union closed system by definition. Also the collection of conjunctive feasible coalitions of a permission structure is union closed (see Gilles et al 1992) and this collection is an antimatroid when the permission structure is acyclic (see Algaba et al 2004). …”
Section: Solutions For Games On Union Closed Systemsmentioning
confidence: 99%
“…2 An example of an antimatroid is an acyclic permission structure where players need permission from (some of) their superiors in a hierarchical structure when they want cooperate with others. Since the concept of union closed system is more general than the notion of antimatroid, games on union closed systems are more general than the games on antimatroids as considered in Algaba et al (2003Algaba et al ( , 2004, and, therefore, also more general than the games with acyclic permission structure, considered in Gilles et al (1992), van den Brink and Gilles (1996), Gilles and Owen (1994) and van den Brink (1997).…”
Section: Introductionmentioning
confidence: 99%