2020
DOI: 10.1002/dac.4380
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Cooperative caching game based on social trust for D2D communication networks

Abstract: Content sharing via device-to-device (D2D) communications has become a promising method to increase system throughput and reduce traffic load. Due to the characteristic of spectrum sharing in D2D network, confidentiality is becoming a key issue in content transmission. Secure communication in D2D networks is generally guaranteed by a physical-layer security mechanism. However, this method sacrifices the system transmission rate while ensuring security. Since mobile devices are carried by humans, we can leverag… Show more

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Cited by 10 publications
(9 citation statements)
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References 22 publications
(25 reference statements)
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“…Figures 8 and 9 illustrate that the differences in delay when 3 gigabytes and 4 gigabytes of video content are divided into chunks and transmitted by four adjacent devices. Figure 8 shows that the cumulative percentage delay of our proposed approach improves 1.06% and 1.03% for the selected four (19) return requested D i (20) else (21) Send data creation_packet msg (data item) to base station (22) if (helper energy > threshold energy && helper capacity > threshold capacity) ( 23) then (24) Base station sorts helper in ascending order based on energy and capacity and distributes content ( 25) else (26) return requested D i from base station (27) end if (28) end if (29) end if (30) end if ALGORITHM 3: Cache discovery in D2D. devices as compared to the state-of-the-art D2D Comp and traditional D2D approaches, respectively.…”
Section: Resultsmentioning
confidence: 97%
See 3 more Smart Citations
“…Figures 8 and 9 illustrate that the differences in delay when 3 gigabytes and 4 gigabytes of video content are divided into chunks and transmitted by four adjacent devices. Figure 8 shows that the cumulative percentage delay of our proposed approach improves 1.06% and 1.03% for the selected four (19) return requested D i (20) else (21) Send data creation_packet msg (data item) to base station (22) if (helper energy > threshold energy && helper capacity > threshold capacity) ( 23) then (24) Base station sorts helper in ascending order based on energy and capacity and distributes content ( 25) else (26) return requested D i from base station (27) end if (28) end if (29) end if (30) end if ALGORITHM 3: Cache discovery in D2D. devices as compared to the state-of-the-art D2D Comp and traditional D2D approaches, respectively.…”
Section: Resultsmentioning
confidence: 97%
“…In order to ensure reliable content sharing, a trust evaluation mechanism was presented for evaluating the cooperative capability, choice similarity, and social solidarity between mobile users [21][22][23][24]. e motivation problem in content caching was examined, and a cooperative caching game based on social trust was proposed.…”
Section: Related Workmentioning
confidence: 99%
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“…In [2] influential nodes are identified as caching locations that will serve their social friends via D2D communications. A more recent approach for D2D caching exploits the knowledge of pairwise social interactions [13]. In [15,18] a game-theoretic approach is proposed for mobile users to cache contents, both for themselves and for their friends.…”
Section: Related Workmentioning
confidence: 99%