2020
DOI: 10.1109/tvt.2020.3042089
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Cooperative Caching and Fetching in D2D Communications - A Fully Decentralized Multi-Agent Reinforcement Learning Approach

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Cited by 28 publications
(5 citation statements)
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References 33 publications
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“…Computer Networks [13,14] Electronics [15] IEEE Access [16,17] IEEE Communications Letters [18,19,20,21] IEEE Internet of Things Journal [22] IEEE Journal on Selected Areas in Communications [23,24,25,26] IEEE Systems Journal [27] IEEE Transactions on Industrial Informatics [28] IEEE Transactions on Information Forensics and Security [29] IEEE Transactions on Mobile Computing [30,31] IEEE Transactions on Network Science and Engineering [32] IEEE Transactions on Network and Service Management [33] IEEE Transactions on Signal Processing [34] IEEE Transactions on Vehicular Technology [35] IEEE Transactions on Wireless Communications [36,37] International Journal of Network Management [38] Performance Evaluation [39] Sensors [40] Transactions on Emerging Telecommunications Technologies [41] conducting a thorough literature search on the graph-based models. For now, we would give a short introduction for the GNNs used in the surveyed studies.…”
Section: Journal Name Studiesmentioning
confidence: 99%
See 1 more Smart Citation
“…Computer Networks [13,14] Electronics [15] IEEE Access [16,17] IEEE Communications Letters [18,19,20,21] IEEE Internet of Things Journal [22] IEEE Journal on Selected Areas in Communications [23,24,25,26] IEEE Systems Journal [27] IEEE Transactions on Industrial Informatics [28] IEEE Transactions on Information Forensics and Security [29] IEEE Transactions on Mobile Computing [30,31] IEEE Transactions on Network Science and Engineering [32] IEEE Transactions on Network and Service Management [33] IEEE Transactions on Signal Processing [34] IEEE Transactions on Vehicular Technology [35] IEEE Transactions on Wireless Communications [36,37] International Journal of Network Management [38] Performance Evaluation [39] Sensors [40] Transactions on Emerging Telecommunications Technologies [41] conducting a thorough literature search on the graph-based models. For now, we would give a short introduction for the GNNs used in the surveyed studies.…”
Section: Journal Name Studiesmentioning
confidence: 99%
“…How- Network Slicing [61] DQN with GAT GAT [89] Power Control [60] Heterogeneous GNNs HetGAT [96] Routing [17] GCLR MPNN [90] Traffic Prediction [30] Graph-based TCN GraphSAGE [84] Traffic Prediction [50,31] GASTN S-RNN [95] Traffic Prediction [15] DC-STGCN GCN [88] User Association, Power Control [62] Unsupervised Graph Model GraphSAGE [84] VNE [73,46] DRL with GCN GCN [88] ever, there are still many challenges for this objective to happen. To minimize the content fetching delay in D2D network, the joint optimization of cooperative caching and fetching is considered in [35] and a DRL-based algorithm is proposed. In the proposed algorithm, GAT is used for cooperative inter-agent coordination.…”
Section: Other Wireless Networkmentioning
confidence: 99%
“…For example, the authors in [58] model the spectrum access issue as a Dec-POMDP, where each V2V link as an agent selects a spectrum resource only depending on its local Channel State Information (CSI) to maximize the long term sum-rate of all the links since the V2V link may not get the instantaneous global CSI. The cooperative content caching problem in a D2D scenario investigated in [59] is modeled as a Dec-POMDP due to the fact that each D2D user as an agent cannot access the content caching status of all the users.…”
Section: B Dec-pomdpmentioning
confidence: 99%
“…Besides, the proposed JAL based CUCB can increase the cache hit rate of the IL based CUCB and LRU by 40% and 25%, respectively. The same D2D cooperative caching caching problem is also investigated in [59], where the problem is formulated as a Dec-POMDP to minimize the total content fetching latency. The authors extend the soft actor-critic (SAC) [67] to multi-agent environment as multi-agent SAC (MASAC) to solve the problem.…”
Section: B Content Cachingmentioning
confidence: 99%
“…Caching in vehicles and receiving the content through device-to-device (D2D) communication reduces the burden of backhaul without installing additional infrastructure. However, compared to the RSU, the communicable distance of vehicles is shorter, and the storage space of vehicles is smaller [ 6 ]. If both RSUs and vehicles are used to cache content, their problems would be complementary to each other.…”
Section: Introductionmentioning
confidence: 99%