2015
DOI: 10.1016/j.jclepro.2014.11.085
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“Cook &Teach”: learning by playing

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Cited by 23 publications
(21 citation statements)
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“…Using games as a teaching approach can be an efficient method for environmental education and for the transmission of sustainability concepts to a large public (Bevilacqua et al, 2015). Serious gaming as a tool has proved to be effective in teaching sustainability concepts (Katsaliaki and Mustafee, 2013), though it is not yet widespread (Michael and Chen, 2005).…”
Section: Serious Games For Sustainability Educationmentioning
confidence: 99%
See 2 more Smart Citations
“…Using games as a teaching approach can be an efficient method for environmental education and for the transmission of sustainability concepts to a large public (Bevilacqua et al, 2015). Serious gaming as a tool has proved to be effective in teaching sustainability concepts (Katsaliaki and Mustafee, 2013), though it is not yet widespread (Michael and Chen, 2005).…”
Section: Serious Games For Sustainability Educationmentioning
confidence: 99%
“…Serious gaming as a tool has proved to be effective in teaching sustainability concepts (Katsaliaki and Mustafee, 2013), though it is not yet widespread (Michael and Chen, 2005). According to Bevilacqua et al (Bevilacqua et al, 2015) playing games is an appropriate activity in the context of learning for sustainable development. So far, previous research with serious gaming related to sustainability has focused on the awareness of sustainability issues.…”
Section: Serious Games For Sustainability Educationmentioning
confidence: 99%
See 1 more Smart Citation
“…This method supports policy and decision makers to evaluate the best practice from environmental point of view. [41][42][43][44][45] LCA consists of four phases: (i) Goal definition and scoping, (ii) Life Cycle Inventory (LCI), (iii) Impact Assessment and (iv) Interpretation. The first one, 'Goal definition and scoping', identifies the study objective and determines the system boundaries and assumptions based upon the functional unit definition.…”
Section: Lca Of Fswmentioning
confidence: 99%
“…In this way, serious games create an authentic, meaningful, and rich learning environment (Breuer and Bente, 2010). While playing, students are challenged to take their own decisions and to develop diverse skills and strategies to achieve the goal of the game in a pleasant way (Stapleton, 2004;Bevilacqua et al, 2015) or to find solutions for the unexpected circumstances they face during play, triggering reflection and critical thinking (Ouariachi et al, 2018). In that sense, serious games give a stimulus for active learning (Amorim et al, 2014).…”
Section: Introductionmentioning
confidence: 99%