2021
DOI: 10.1007/978-3-030-70316-5_45
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Converting Biomechanical Models from OpenSim to MuJoCo

Abstract: OpenSim is a widely used biomechanics simulator with several anatomically accurate human musculo-skeletal models. While OpenSim provides useful tools to analyse human movement, it is not fast enough to be routinely used for emerging research directions, e.g., learning and simulating motor control through deep neural networks and Reinforcement Learning (RL). We propose a framework for converting OpenSim models to MuJoCo, the de facto simulator in machine learning research, which itself lacks accurate musculo-sk… Show more

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Cited by 11 publications
(12 citation statements)
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“…This introduces a challenge for biomechanical simulation software, which typically has not been designed for such use cases. In our work, we convert models validated by biomechanics researchers into a faster simulator [28]. An alternative would be to use a simplifed simulation model and apply machine learning to predict the omitted details such as state-dependent joint actuation torque limits and muscle-based energy expenditure [30]; however, this requires generating training data using a realistic simulator, and the learned prediction model is inherently less accurate and general than the simulator itself.…”
Section: Related Work 21 Biomechanical Modelling and Simulationmentioning
confidence: 99%
See 1 more Smart Citation
“…This introduces a challenge for biomechanical simulation software, which typically has not been designed for such use cases. In our work, we convert models validated by biomechanics researchers into a faster simulator [28]. An alternative would be to use a simplifed simulation model and apply machine learning to predict the omitted details such as state-dependent joint actuation torque limits and muscle-based energy expenditure [30]; however, this requires generating training data using a realistic simulator, and the learned prediction model is inherently less accurate and general than the simulator itself.…”
Section: Related Work 21 Biomechanical Modelling and Simulationmentioning
confidence: 99%
“…Unity (Figure 2). The implementation can be extended with additional biomechanical models, for instance, by converting them from OpenSim [28], perception models, and interactive tasks. The user model learns to interact with the environment through a taskspecifc reward function.…”
Section: Overview Of Approachmentioning
confidence: 99%
“…The muscle also has low-pass filter characteristics, making the control problem hard for classical approaches-in addition to the typical redundancy of having more muscles than DoF. In all our experiments, we use the MuJoCo internal muscle model, which approximates these characteristics and has been used for other muscle-based studies [17,11,23,24]. One limitation consists in the non-elasticity of the tendon.…”
Section: Muscle Modelingmentioning
confidence: 99%
“…All tasks except OstrichRL [17] were constructed from existing geometrical models in MuJoCo [23,36] from which we created RL environments. We additionally created variants of ostrich-run involving perturbations, i.e.…”
Section: Environmentsmentioning
confidence: 99%
“…In particular, computing dynamic actuator lengths (which significantly affect the forces produced by muscle activation patterns) has still proven challenging in MuJoCo[20].November 17, 2020 10/20…”
mentioning
confidence: 99%