Is the Universe a Hologram? 2017
DOI: 10.7551/mitpress/9780262036016.003.0012
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Convergence Culture: Where Old and New Media Collide

Abstract: Henry Jenkins, former professor of humanities, MIT, is one of the leading science authorities in the analysis of New Media. Today, he is Professor of Communication, Journalism, and Cinematic Arts at USC. In this dialogue, Jenkins explains how technology is transforming the traditional view of humanities. He outlines his vision of convergence culture in his book, Convergence Culture: Where Old and New Media Collide. He explains why he thinks the idea of copyright is an aberration. He goes on to relate the cause… Show more

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Cited by 2,007 publications
(1,320 citation statements)
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“…Middle Earth, in short, was in part invented to counter modern processes of disenchantment but, ironically, became fully embraced by the modern world since the 1960s. The literary work and mythopoeic approach of Tolkien also spilled over to the game industry and became, as such, a typical example of a "transmedial" phenomenon (Jenkins 2006). Myth-making, in the context of computer games, became a matter of technical design.…”
Section: Fantasy Fiction-based Religion: a Strong Biasmentioning
confidence: 99%
“…Middle Earth, in short, was in part invented to counter modern processes of disenchantment but, ironically, became fully embraced by the modern world since the 1960s. The literary work and mythopoeic approach of Tolkien also spilled over to the game industry and became, as such, a typical example of a "transmedial" phenomenon (Jenkins 2006). Myth-making, in the context of computer games, became a matter of technical design.…”
Section: Fantasy Fiction-based Religion: a Strong Biasmentioning
confidence: 99%
“…Le passage au 2.0 est celui vers le Web social et la culture participative (Jenkins, 2006). À première vue, les contenus -photos, tweets, commentaires, etc.…”
Section: La Régulation Comme Autre De La Problématique Identitaireunclassified
“…Participation is increasingly seen as a requirement for solving problems, building social capital and coping with complexity within a community (e.g., Innes & Booher, 2010;Saurugger, 2009;Torfing, 2016). At the same time, the cultural landscape is in the process of being reshaped by a 'participatory turn' (Fabian & Reestorff, 2015;Saffo, 2010) and-especially among young people-participation in a range of physical and digital 'affinity spaces' (Gee, 2005) is shaping the processes of enculturation and learning (boyd, 2014;Jenkins, 2006;Jenkins et al, 2009;Jenkins, Ito & boyd, 2016). In schools, wikis and collaborative word-processors have become common practice, at least in the Danish secondary school (Bech et al, 2013).…”
Section: Introductionmentioning
confidence: 99%