2019
DOI: 10.1089/glr2.2019.2397
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Convergence Between Gambling and Gaming: Does the Gambling and Gaming Industry Have a Responsibility in Protecting the Consumer?

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Cited by 20 publications
(18 citation statements)
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“…Thus, marketplaces/developers are financially incentivized by sales (Juniper Research, 2018). Loot box revenue reached 30 billion USD in 2018 (Li et al, 2019) -exceeding online casino revenue of 3.2 billion USD (Derevensky & Griffiths, 2019) -and is projected to reach 50 billion USD by 2022 (Juniper Research, 2018). Loot boxes are found in bought games for consoles and PCs, and in many free-to-play online and smartphone games which also often present players with obstacles, such as time restrictions or difficulty increases, to encourage loot box purchases .…”
mentioning
confidence: 99%
“…Thus, marketplaces/developers are financially incentivized by sales (Juniper Research, 2018). Loot box revenue reached 30 billion USD in 2018 (Li et al, 2019) -exceeding online casino revenue of 3.2 billion USD (Derevensky & Griffiths, 2019) -and is projected to reach 50 billion USD by 2022 (Juniper Research, 2018). Loot boxes are found in bought games for consoles and PCs, and in many free-to-play online and smartphone games which also often present players with obstacles, such as time restrictions or difficulty increases, to encourage loot box purchases .…”
mentioning
confidence: 99%
“…Although the word gambling has been used since ancient times, but it has always been associated with negative things, so the gambling industry representatives have tried to change the word gambling to gaming by associating gambling with entertainment [10]. It is interesting that words gambling and gaming are usually used as synonyms.…”
Section: Different Understanding Of What Is Gamblingmentioning
confidence: 99%
“…It is interesting that words gambling and gaming are usually used as synonyms. In [10] opinion, gambling involves risking money or something valuable on an event with unknown result. So, gambling normally consist of following elements: consideration, risk and a prize, differently gaming can be understood as a formalized definition of play [10].…”
Section: Different Understanding Of What Is Gamblingmentioning
confidence: 99%
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