2020
DOI: 10.1111/jan.14301
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Controlled trial of an mHealth intervention to promote healthy behaviours in adolescence (TeenPower): Effectiveness analysis

Abstract: Aim To evaluate the effectiveness on lifestyle change of an mHealth intervention to promote healthy behaviours in adolescence (TeenPower) and to analyse the predictors of the mHealth intervention effectiveness. Design This study is designed as a non‐randomized controlled trial with a two‐arm structure. Methods Adolescents of 12–16‐year old were recruited from three school districts, with access to the Internet and smartphone/tablet devices. The intervention group was invited to engage in the mHealth interventi… Show more

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Cited by 30 publications
(72 citation statements)
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References 68 publications
(93 reference statements)
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“…Although there is a growing body of evidence demonstrating a link between dietary intake and the potential to improve psychosocial outcomes, 74–76 in this review, only three studies examined wellbeing outcomes 39–41 . Although the findings demonstrated limited overall effectiveness, in general, studies were not powered to assess wellbeing.…”
Section: Discussionmentioning
confidence: 95%
See 3 more Smart Citations
“…Although there is a growing body of evidence demonstrating a link between dietary intake and the potential to improve psychosocial outcomes, 74–76 in this review, only three studies examined wellbeing outcomes 39–41 . Although the findings demonstrated limited overall effectiveness, in general, studies were not powered to assess wellbeing.…”
Section: Discussionmentioning
confidence: 95%
“…All 13 studies investigated the effectiveness of school‐based interventions/programmes on nutrition outcomes: nutrition knowledge ( n = 4), 40,41,57,68 food choice competencies or dietary habits ( n = 9), 39,56–61,63 nutrient intake ( n = 1), 23 FV intake ( n = 6), 39,41,58,60,62,68 sugar consumption in the form of SSB and/or confectionary ( n = 3), 56,60,62 healthy snack consumption ( n = 3) 60,62,68 and breakfast frequency ( n = 3) 39,56,58 …”
Section: Resultsmentioning
confidence: 99%
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“…Studies into the use of gamification for obesity and weight control are generally related to training or education (Sousa et al , 2019a, 2019b; Holzmann et al , 2019; Azevedo et al , 2019; Belogianni et al , 2019; Dassen et al , 2018; Van Lippevelde et al , 2016; González et al , 2016; Block et al , 2015) and physical activities (Hammedi et al , 2017; Patel et al , 2019; Edney et al , 2019; Fortunato et al , 2019; Sanders et al , 2019; Fang et al , 2019; Ahn et al , 2019; Harrison et al , 2019; Kurtzman et al , 2018; Mitchell et al , 2017; Van Mierlo et al , 2016) or both (Sanders et al , 2019; Timpel et al , 2018; Knight et al , 2018) and most of the studies use self-monitoring. Besides these, studies suggesting that gamification can actively encourage healthy dietary preferences are limited and are mostly associated with healthy nutrition education, ignoring external factors (such as promotion) that affect healthy dietary preferences.…”
Section: Introductionmentioning
confidence: 99%