2018
DOI: 10.1016/j.ijdrr.2017.10.007
|View full text |Cite
|
Sign up to set email alerts
|

Contributions of gaming simulation in building community-based disaster risk management applying Japanese case to flood prone communities in Thailand upstream area

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
7
0

Year Published

2018
2018
2022
2022

Publication Types

Select...
6
1
1

Relationship

0
8

Authors

Journals

citations
Cited by 18 publications
(11 citation statements)
references
References 14 publications
0
7
0
Order By: Relevance
“…The roles assumed by actors were analyzed in the review with players playing the role of FRM professionals, such as flood forecasters, flood protection officers, flood risk advisors or flood managers in many serious games. Further actors included local government (e.g., councils and municipalities), policymakers and mayors (Taillandier & Adam, 2018; Tanwattana & Toyoda, 2018; Tsai, Chang, et al, 2015), water authorities and managers (Magnuszewski et al, 2018; Stefanska et al, 2011; Valkering et al, 2013), and first responders (Terti et al, 2019; Tomaszewski et al, 2020). In some cases, moderators took on roles such as central government (Magnuszewski et al, 2018), city managers (Nunnally et al, 1974) and actors such as mayors, journalists, lobbyists, buskers, and weathermen that then influenced the game conditions (Barends, 2001; Wendler & Shuttleworth, 2019).…”
Section: Results Of Game Analysismentioning
confidence: 99%
See 1 more Smart Citation
“…The roles assumed by actors were analyzed in the review with players playing the role of FRM professionals, such as flood forecasters, flood protection officers, flood risk advisors or flood managers in many serious games. Further actors included local government (e.g., councils and municipalities), policymakers and mayors (Taillandier & Adam, 2018; Tanwattana & Toyoda, 2018; Tsai, Chang, et al, 2015), water authorities and managers (Magnuszewski et al, 2018; Stefanska et al, 2011; Valkering et al, 2013), and first responders (Terti et al, 2019; Tomaszewski et al, 2020). In some cases, moderators took on roles such as central government (Magnuszewski et al, 2018), city managers (Nunnally et al, 1974) and actors such as mayors, journalists, lobbyists, buskers, and weathermen that then influenced the game conditions (Barends, 2001; Wendler & Shuttleworth, 2019).…”
Section: Results Of Game Analysismentioning
confidence: 99%
“…Games also aimed to improve existing communication approaches on FRM and to help communicate technical information to non‐technical audiences (Bokhove et al, 2020; Craven et al, 2017; Khoury et al, 2018; Terti et al, 2019). This extended to raising flood awareness in communities (Arinta & Emanuel, 2020; Felicio et al, 2014; Lumbroso et al, 2008; Rebolledo‐Mendez et al, 2009) and supporting communities' abilities to prepare for flooding through empowerment, promoting cooperation with local government, and through gameplay that explicitly aimed to build citizen capacity (Mannsverk et al, 2014; Tanwattana & Toyoda, 2018; Tomaszewski et al, 2020).…”
Section: Results Of Game Analysismentioning
confidence: 99%
“…Tanwattana and Toyoda (2018) have concluded that in order to succeed in implementing community-based crisis management, it is necessary to adopt such strategies as selecting people properly, organizing the workforce, establishing a communication network among members, unity of command, identifying and ranking various disasters in each region, forecasting safe gathering places and emergency accommodation, training human resources, providing pieces of training appropriate to local conditions, and removing legal and cultural barriers (23). Therefore, it can be stated that to succeed in community-based crisis management, various strategic plans are required that were mentioned above and identified in 28 strategic activities specified under 4 basic actions.…”
Section: Discussionmentioning
confidence: 99%
“…Thirdly, 10 publications assessed cognitive learning outcomes without asking participants, but rather assessed observed acquisition or restructuring of knowledge by analysing observations and data resulting from game sessions [51,53,54,56,61,71,79,[83][84][85]. To assess whether or not participants improved their understanding of the complexity of planning for a sustainable future through their game Futura, Antle et al [54] analysed field notes on participant behaviour and quotes by identifying themes through coding.…”
Section: Cognitive Learningmentioning
confidence: 99%