2017
DOI: 10.1130/abs/2017am-306229
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Contrasting, Complementary Learning Outcomes of in-Person and Virtual Field-Based Geoscience Instruction at Grand Canyon National Park

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Cited by 5 publications
(6 citation statements)
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“…One reason for development of this iGEO lab was due to the understanding that many incoming students to universities are technology literate and oriented toward visual learning (Knight, 2009). Over 95% of students in the survey described themselves as visual learners, and research into virtual gamification has generally been favorable in terms of motivation, experience, and student learning (Underwood, 2009;Ruberto, 2018;Mead et al, 2019). While there are many iterations of learning through virtual field trips using applications like Google Earth (Lamb & Johnson, 2010;Haslett et al, 2011;Porter & O'Connell, 2014;Treves et al, 2015), the goal of this lab was to provide the so-called 'digital natives' with something more interactive.…”
Section: Discussionmentioning
confidence: 99%
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“…One reason for development of this iGEO lab was due to the understanding that many incoming students to universities are technology literate and oriented toward visual learning (Knight, 2009). Over 95% of students in the survey described themselves as visual learners, and research into virtual gamification has generally been favorable in terms of motivation, experience, and student learning (Underwood, 2009;Ruberto, 2018;Mead et al, 2019). While there are many iterations of learning through virtual field trips using applications like Google Earth (Lamb & Johnson, 2010;Haslett et al, 2011;Porter & O'Connell, 2014;Treves et al, 2015), the goal of this lab was to provide the so-called 'digital natives' with something more interactive.…”
Section: Discussionmentioning
confidence: 99%
“…Even fewer geographic education methods have used immersive virtual reality software (Sasinka, Stachoň, Sedlák, Chmelík, Herman, Kubíček, & Šašinková, et al, 2019). Student learning and experiences using virtual education methods have been shown to meet or even exceed scores for students who visit sites in person (Ruberto, 2018), as well as drastically increase knowledge of the virtual field trip topic (Mead, Buxner, Bruce, Taylor., Semken, & Anbar, 2019).…”
Section: Fieldwork In Geography Educationmentioning
confidence: 99%
“…In addition to these more general pedagogical concepts, the design of Surviving Extinction was informed by the educational and motivational value of immersive and interactive media. The educational value of sophisticated VFTs is fairly well established at this point (Ruberto, 2018;Klippel et al, 2019;Mead et al, 2019;Zhao et al, 2020). It may be surprising that, in a study comparing an in-person field trip to a very closely parallel VFT, Zhao et al (2020) found that the VFT led to higher student enjoyment and satisfaction in the field trip as compared to students in the inperson field trip.…”
Section: Pedagogical Frameworkmentioning
confidence: 98%
“…Two recent studies of iVFTs compared outcomes against in-person field trips. Klippel et al (2019) found the iVFT condition earned higher lab grades with an effect size of 0.7, while Ruberto (2018) found the iVFT condition showed greater pre-to post-trip learning gains with an effect size of 0.59. Although our design does not compare outcomes against an in-person field trip, these numbers along with Cohen's categories can be used to evaluate our results.…”
Section: Measures and Statistical Analysismentioning
confidence: 99%
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