2020
DOI: 10.1109/access.2020.3038800
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Contextual Homogeneity-Based Patch Decomposition Method for Higher Point Cloud Compression

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Cited by 9 publications
(4 citation statements)
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“…Li et al [29] have proposed a method for decreasing unoccupied pixels among different patches due to the inefficiency of coding unused space during video compression. Rhyl et al [30] proposed their method for obtaining a contextual homogeneity-based patch decomposition affecting compression efficiency. However, it does not work on additional attributes such as reflection and material.…”
Section: Estimate Normalsmentioning
confidence: 99%
“…Li et al [29] have proposed a method for decreasing unoccupied pixels among different patches due to the inefficiency of coding unused space during video compression. Rhyl et al [30] proposed their method for obtaining a contextual homogeneity-based patch decomposition affecting compression efficiency. However, it does not work on additional attributes such as reflection and material.…”
Section: Estimate Normalsmentioning
confidence: 99%
“…To enhance the V-PCC standard's rate-distortion (RD) performance, Costa et al, in 43 45 suggested a contextual homogeneity-based patch decomposing. Their approach eliminates the possibility of a single patch having many contextual regions in shape and colour.…”
Section: Enhancing V-pcc By Reducing Unused Spaces In 2d Mapsmentioning
confidence: 99%
“…However, a rebuilt point cloud's geometric quality falls short of the V-PCC method. The approach in 45 recognises that many points may be overlooked due to the space between the inner and outer surfaces of the point cloud exceeding the limitation since the distance of the closest and farthest 3D points cannot surpass the predefined range boundary. The authors suggest creating a new patch to address the remaining points.…”
Section: Enhancing V-pcc Projection Layer Efficiencymentioning
confidence: 99%
“…In viewing the V-PCC common test conditions (CTCs) [3], each 3D point cloud frame consists of 800,000-2,900,000 3D points, and a 3D point is stored with 10 bits to represent the geometry information and 8 bits for color (RGB) information. A maximum of 4.3 Gbps bandwidth is required to transmit such a point cloud sequence with a frame rate of 30 fps, and it is challenging in the current network environment [4]. Therefore, efficient point cloud compression (PCC) technologies are indispensable.…”
Section: Introductionmentioning
confidence: 99%