2014
DOI: 10.1177/1064804613508950
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Contextual Design of a Motivated Medication Management Device

Abstract: Many older adults find that they must manage one or more chronic illnesses entailing multiple medication regimens. These regimens can be daunting, with consequences for medication adherence and health outcomes. To promote adherence to medication regimens, we used contextual design to develop paper and digital prototypes of a medication management device. The design focused on enhancing users’ motivation to adhere to medication therapy. Our design process and outcome suggest that contextual design migh… Show more

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Cited by 9 publications
(17 citation statements)
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“…Work on TAM does establish, however, that attention to factors that influence user motivation can have positive outcomes, that is, user acceptance of technology (e.g., the design of a medication management device; Chiou et al, 2014). Further, the model provides validated instruments for the measurement of perceived ease of use and perceived usefulness (Davies et al, 1992;Venkatesh, 2000), which may facilitate applications of motivational design principles.…”
Section: Prior Applications Of Motivation and Emotion To Human-technomentioning
confidence: 99%
“…Work on TAM does establish, however, that attention to factors that influence user motivation can have positive outcomes, that is, user acceptance of technology (e.g., the design of a medication management device; Chiou et al, 2014). Further, the model provides validated instruments for the measurement of perceived ease of use and perceived usefulness (Davies et al, 1992;Venkatesh, 2000), which may facilitate applications of motivational design principles.…”
Section: Prior Applications Of Motivation and Emotion To Human-technomentioning
confidence: 99%
“…While these approaches have proven to be useful to understand and design a wide range of people's activities and technologies (e.g. Chiou et al, 2014), the problem we see is how to define the context/s and activities that characterize broad social categories of users, such as older people, immigrants, teenagers. What we might end up designing, for, say, an older person that belongs to a community of dancers by conducting Contextual Design or ethnographically-inspired design methods, might not necessary be meaningful to an older person who is part of a community of reader enthusiasts.…”
Section: Re-thinking the Subject Of Design: From Older People To Situated Communitiesmentioning
confidence: 99%
“…A utilização de protótipo transmite com mais perfeição e clareza a ideia de como o produto irá funcionar para os envolvidos no projeto. Isso facilita o entendimento, que assegura tomadas de decisões mais rápida e assertivas e uma orientação precisa do projeto, por meio dos feedbacks e informações proporcionado, principalmente, pelo usuário (CHIOU et al, 2014;STERN;ISENSEE, 1996).…”
Section: Prototipagemunclassified
“…As tomadas de decisões assertivas e rápidas e a redução de tempo e custo são desfrutadas quando o projeto é direcionado pelo protótipo (RUDD; STERN;ISENSEE, 1996). A representação do produto também ajuda a descobrir e focar nas áreas do projeto mais relevantes para a motivação do usuário em usar o produto, logo, proporcionam uma melhor experiência para o usuário (CHIOU et al, 2014).…”
Section: Prototipagemunclassified
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