2005
DOI: 10.1016/j.system.2004.12.008
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Context and learner modelling for the mobile foreign language learner

Abstract: Link to publication on Research at Birmingham portal General rights Unless a licence is specified above, all rights (including copyright and moral rights) in this document are retained by the authors and/or the copyright holders. The express permission of the copyright holder must be obtained for any use of this material other than for purposes permitted by law. • Users may freely distribute the URL that is used to identify this publication. • Users may download and/or print one copy of the publication from th… Show more

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Cited by 96 publications
(56 citation statements)
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“…For example, the specific properties of a VR simulation also contain the broader situation that renders each learning activity meaningful (Thevenin and Coutaz, 1999). These properties are peripheral to the particular learning exercise, but directly impact the behaviour and learning process of a learner (Cui and Bull, 2005). The blurring of boundaries between learning space and context challenge many established theories of learning.…”
Section: Background Issues Vr Technology In Learningmentioning
confidence: 99%
“…For example, the specific properties of a VR simulation also contain the broader situation that renders each learning activity meaningful (Thevenin and Coutaz, 1999). These properties are peripheral to the particular learning exercise, but directly impact the behaviour and learning process of a learner (Cui and Bull, 2005). The blurring of boundaries between learning space and context challenge many established theories of learning.…”
Section: Background Issues Vr Technology In Learningmentioning
confidence: 99%
“…This is highly problematic in busy urban environments where there may be many places of interest nearby, and there are large amounts of contextual information that can potentially be gathered. Cui and Bull's TenseITS system [16] considered this challenge and included historical, cumulative preferences so that the user could register their context manually, to enable the system to infer what materials would be most appropriate for the learner. Learners could enter information about where they were, their current concentration level (e.g.…”
Section: History Of Users' Activitymentioning
confidence: 99%
“…The up-to-date mobile tools take advantage of "the situated and immersive learning where learners interact with their immediate surroundings and adapt the learning experience to personal needs"(Kukulska-Hulme, 2010). A mobile learning environment is designed on users' current knowledge state, their location, their ability to concentrate at that location, the likelihood that they will be interrupted, and the amount of time they have for learning (Cui & Bull, 2005). It is conceivable that context-aware mobile technology has a significant role to play in the mobile language learning.…”
Section: Situated Activitiesmentioning
confidence: 99%