Proceedings of the 2008 Conference on Future Play: Research, Play, Share 2008
DOI: 10.1145/1496984.1497010
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Content scheduling in multimedia interactive mobile games

Abstract: In this paper, we study how to implement interactive multimedia services using a DVB-H broadcast channel combined with a point-to-point channel, such as 3G or GPRS. We study the problem in the context of a location-based interactive mobile game. The technical challenge is to schedule the sending of data over the broadcast channel while maintaining Quality-of-Service, that is, sending the right data to the right user at the right time to provide a seamless interactive experience. We explore design issues and pr… Show more

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