2008
DOI: 10.1007/978-3-540-70521-5_17
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Contact Model for Haptic Medical Simulations

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Cited by 38 publications
(31 citation statements)
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“…Depending on the simulation case, computing this inverse could be time consuming for real-time simulation. When this is too time-consuming, we propose several strategies to improve the speed of the algorithm such as using the diagonal of A instead of the whole matrix, or a precomputed inverse [27], or an asynchronous factorization on the GPU [9]. These strategies are implemented in a category of components, called ConstraintCorrections that provide different ways of computing δ v c given a value of λ .…”
Section: Constraint Solversmentioning
confidence: 99%
See 1 more Smart Citation
“…Depending on the simulation case, computing this inverse could be time consuming for real-time simulation. When this is too time-consuming, we propose several strategies to improve the speed of the algorithm such as using the diagonal of A instead of the whole matrix, or a precomputed inverse [27], or an asynchronous factorization on the GPU [9]. These strategies are implemented in a category of components, called ConstraintCorrections that provide different ways of computing δ v c given a value of λ .…”
Section: Constraint Solversmentioning
confidence: 99%
“…Constraint-based rendering: A novel way of dealing with haptic rendering for medical simulation has been proposed in the context of SOFA (see [27] and [24]). The approach deals with the mechanical interactions using appropriate force and/or motion transmission models named compliant mechanisms (see Fig18).…”
Section: Haptic Renderingmentioning
confidence: 99%
“…The framework SOFA allows for haptic rendering with Phantom Omni devices (Sensable, Wilmington, MA). The collision response and the haptic algorithm is based on a multithreaded approach [15]. It allows for updating the force feedback at higher rates than the simulation.…”
Section: Validation Of the Atlasmentioning
confidence: 99%
“…A complete description of the handling of haptic device, positioning and force feedback in the SOFA framework, can be found in [37]. …”
Section: Interactive Simulationmentioning
confidence: 99%