2010
DOI: 10.1002/nme.2981
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Contact algorithms for the material point method in impact and penetration simulation

Abstract: SUMMARYThe inherent no-slip contact constraint in the standard material point method (MPM) creates a greater penetration resistance. Therefore, the standard MPM was not able to treat the problems involving impact and penetration very well. To overcome these deficiencies, two contact methods for MPM are presented and implemented in our 3D explicit MPM code, MPM3D. In MPM, the impenetrability condition may not satisfied on the redefined regular grid at the beginning of each time step, even if it has been imposed… Show more

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Cited by 137 publications
(66 citation statements)
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“…A similar approach was employed by Fan et al (2013), who uses this Eularian formulation to simulate contact for a Lagrangian mesh. Huang et al (2011) proposes a method targeted at MPM. They discretize each body to separate background grids, and an impenetrability condition is imposed with respect to the relative grid velocity to resolve collisions.…”
Section: Related Workmentioning
confidence: 99%
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“…A similar approach was employed by Fan et al (2013), who uses this Eularian formulation to simulate contact for a Lagrangian mesh. Huang et al (2011) proposes a method targeted at MPM. They discretize each body to separate background grids, and an impenetrability condition is imposed with respect to the relative grid velocity to resolve collisions.…”
Section: Related Workmentioning
confidence: 99%
“…When these particle constraints break, each body must interact with every other body in the simulation. Section 3.1 first describes a two-body collision scheme founded upon the work of Huang et al (2011). This two-body algorithm is a reformulation of the same method they present in their paper, but we introduce a different notation which we use for our extension to N-body collisions.…”
Section: Multi-body Solver For Mpmmentioning
confidence: 99%
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