2022
DOI: 10.22515/shirkah.v7i3.467
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Consumer Reviews, Ratings, and Gamification on Muslim Millennials’ Online Purchasing Decisions

Abstract: Since previous research on the relationship among Online Consumer Review (OCR), ratings, gamification, and online purchasing decisions had mixed results, this study involves trust as a mediating variable, which has never been explored in previous research, to explore online consumer reviews, ratings, and gamification in increasing trust of Muslim Millennials for online purchasing decisions. Investigating Muslim millennials in Central Java and Yogyakarta, 114 questionnaire results were analyzed using Structural… Show more

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“…The results of this study are in line with research (Prastiwi et al, 2022) which states that gamification does not affect on purchasing decisions. this study shows that there is no significant positive effect of gamification on purchasing decisions.…”
Section: The Effect Of Gamification On Purchasing Decisionssupporting
confidence: 90%
“…The results of this study are in line with research (Prastiwi et al, 2022) which states that gamification does not affect on purchasing decisions. this study shows that there is no significant positive effect of gamification on purchasing decisions.…”
Section: The Effect Of Gamification On Purchasing Decisionssupporting
confidence: 90%