2020
DOI: 10.1155/2020/8870536
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Construction of Virtual Reality-Interactive Classroom Based on Deep Learning Algorithm

Abstract: The traditional classroom has been impacted by the digital teaching resources. Students are no longer satisfied with the traditional teaching mode of teacher teaching and student learning. Combined with the characteristics of a virtual reality-interactive classroom, the design of a virtual reality-interactive classroom based on the deep learning algorithm is proposed. This paper divides the teaching activities of the VR-interactive classroom into two parts: in-class learning activities and after-class learning… Show more

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Cited by 11 publications
(10 citation statements)
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“…Many scholars have conducted relevant research on the digitization of tennis teaching. Some researchers described the importance of tennis culture and its impact on the development of college tennis and fully demonstrated how to strengthen the development of college tennis culture [5,6].…”
Section: Introductionmentioning
confidence: 99%
“…Many scholars have conducted relevant research on the digitization of tennis teaching. Some researchers described the importance of tennis culture and its impact on the development of college tennis and fully demonstrated how to strengthen the development of college tennis culture [5,6].…”
Section: Introductionmentioning
confidence: 99%
“…en, the two feature spaces f � W f x and g � W g x are obtained through the convolution kernel 1 × 1. f and g are used to calculate the attention. e specific calculation is given in (2).…”
Section: Research On the Image Enhancement Algorithm Based On Ganmentioning
confidence: 99%
“…By 2013, new media entered a particular stage of development: the apparent globalization, communication, networking, mobility, and social integration of new media. Social and group communication are increasingly open and connected through new media [1,2]. Based on this situation, new media's cultural and entertainment functions continue to expand.…”
Section: Introductionmentioning
confidence: 99%
“…e study in [12,13] developed a virtual reality-based Japanese educational environment. It was based on current technologies [14,15]. Physical computing, software development, human considerations, and the delivery of virtual reality over high-speed networks are among the fundamental hurdles of virtual reality technology [16,17].…”
Section: Virtual Reality (Vr)mentioning
confidence: 99%