Sixth International Conference on Computer Vision (IEEE Cat. No.98CH36271)
DOI: 10.1109/iccv.1998.710694
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Constructing virtual worlds using dense stereo

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Cited by 195 publications
(126 citation statements)
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“…Intermediate rotations can be normalized by using an eight-parameter planar model to warp images to match with the initial frame (Black & Yacoob, 1985;Wu, Kanade, Cohn, & Li, 1998). For larger rotations, however, higher-degree motion models or multiple-camera setups may be needed (Basu, Essa, & Pentland, 1996;DeCarlo & Metaxis, 1995;Narayanan, Rander, & Kanade, 1998;Vetter, 1995). Multiple camera setups already are common in observational research, so the necessary recording capability is present in many laboratories.…”
Section: Action Units In the Brow Regionmentioning
confidence: 99%
“…Intermediate rotations can be normalized by using an eight-parameter planar model to warp images to match with the initial frame (Black & Yacoob, 1985;Wu, Kanade, Cohn, & Li, 1998). For larger rotations, however, higher-degree motion models or multiple-camera setups may be needed (Basu, Essa, & Pentland, 1996;DeCarlo & Metaxis, 1995;Narayanan, Rander, & Kanade, 1998;Vetter, 1995). Multiple camera setups already are common in observational research, so the necessary recording capability is present in many laboratories.…”
Section: Action Units In the Brow Regionmentioning
confidence: 99%
“…From our point of view, the most impressive demonstration of dense depth map computation comes from the group of Kanade at the Robotics Institute, Carnegie Mellon Univ. Starting with their seminal work [152], Prof. Kanade and his students have now been able to produce dense depth maps in real-time thanks to a video-rate stereo machine developed at the expense of large computational power [113,149,204]. There exist many more modest systems that provide acceptable results, including the ones by Aranda [15] or Konolige [117], and our own laboratory version [144].…”
Section: Low-level Processing Of 2d Intensity Imagesmentioning
confidence: 99%
“…Though the explosion of Internet has produced many systems claiming tele-presence, none of them is working towards the scale necessary for tele-immersion. The closest to the proposed work is CMU's Virtualized Reality [7] and its early dedicated real-time parallel architecture for stereo. Other multi-camera systems include the view-dependent visual hull approach [5], the Keck laboratory at the University of Maryland [1] and the Argus system at Duke University [2].…”
Section: Related Workmentioning
confidence: 99%