“…In a recent survey of Australian adults, excessive ‘screen time’ was rated as the top child health concern (Rhodes, 2015). In this context, children’s digital game play exists within a unique and polarising discourse (Mavoa et al, 2017a). On one hand, digital games are, in popular discourse, associated with violence, addiction, antisocial behaviour, passivity and poor physical health (Ferguson, 2010; Mustola et al, 2018; Shin and Huh, 2011), while on the other, they are also associated with ‘tech-savviness’ and broader digital literacy skills (Mustola et al, 2018; Narine and Grimes, 2009).…”