Seventh IEEE International Conference on Advanced Learning Technologies (ICALT 2007) 2007
DOI: 10.1109/icalt.2007.105
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Constructing the game-based learning environment on handheld devices to facilitate English vocabulary building

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Cited by 9 publications
(7 citation statements)
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“…When a vocabulary question appears, the player must choose which answer best represents the word being tested. Hung and Young (2007) would classify the three kinds of vocabulary games as quiz-based games. Dondi and Moretti (2007) argued that quiz games are an effective approach to fostering factual knowledge, assisting learners in recalling acquired knowledge, thereby promoting knowledge retention.
Figure 3Traditional assessment of MEVLA-GF and MEVLA-NGF
Figure 4Gamified assessment of MEVLA-GF.
…”
Section: Methodsmentioning
confidence: 99%
“…When a vocabulary question appears, the player must choose which answer best represents the word being tested. Hung and Young (2007) would classify the three kinds of vocabulary games as quiz-based games. Dondi and Moretti (2007) argued that quiz games are an effective approach to fostering factual knowledge, assisting learners in recalling acquired knowledge, thereby promoting knowledge retention.
Figure 3Traditional assessment of MEVLA-GF and MEVLA-NGF
Figure 4Gamified assessment of MEVLA-GF.
…”
Section: Methodsmentioning
confidence: 99%
“…Card and word games, for example, are based on a more simple structure and rules that have the potential for educational or instructional use (Jacobs & Dempsey, 1993). Previous study (Hung & Young, 2007) analyzed and compared the existing six most common kinds of English vocabulary games to summarize their advantages and drawbacks. The study further proposed that the collaborative and competitive characteristic of the game, discussion and association to achieve the same goal, self-study tactics for the next chance to play the game, and avoiding tedious waiting time, repetitive movements, and tricks dependent on lucky guesses are the design principles of the English vocabulary educational game (Hung & Young, 2007).…”
Section: Game-based Learning Related English Vocabulary Gamesmentioning
confidence: 99%
“…[5] mentioned that digital game-based learning can have significant effectiveness in learning boring materials including vocabulary learning. [7] summarized English vocabulary learning games into six categories and compared their characteristics as illustrated in Table 1. mathematical skills of fraction.…”
Section: Literature Reviewmentioning
confidence: 99%