2011 Second International Conference on Culture and Computing 2011
DOI: 10.1109/culture-computing.2011.59
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Constructing Situated Learning Platform for Japanese Language and Culture in 3D Metaverse

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Cited by 16 publications
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“…Previous works, such as [13]- [15], mostly present a general picture of the field, summarizing technologies, architectures, and challenges involved in developing the Metaverse. Other works, such as [16], [17], primarily focus on human-machine interaction aspects of the virtual learning experience (i.e., the interface component in our architecture). In contrast, our work is mainly focused on the resource allocation challenge to achieve convergence between the Metaverse and the physical world (i.e., the cross-world component in our architecture).…”
Section: Research Gap: Resource Allocation In Converging the Metavers...mentioning
confidence: 99%
“…Previous works, such as [13]- [15], mostly present a general picture of the field, summarizing technologies, architectures, and challenges involved in developing the Metaverse. Other works, such as [16], [17], primarily focus on human-machine interaction aspects of the virtual learning experience (i.e., the interface component in our architecture). In contrast, our work is mainly focused on the resource allocation challenge to achieve convergence between the Metaverse and the physical world (i.e., the cross-world component in our architecture).…”
Section: Research Gap: Resource Allocation In Converging the Metavers...mentioning
confidence: 99%
“…Meanwhile, sensors in real life can get information from the physical world and hence impacts virtual projection in virtual worlds [194]. Based on the above infrastructure, creators in the metaverse can socialise with each other in the virtual worlds, and achieve their common goals in situational contexts [169], e.g., creating new artistic contents that serve the goal of expressing Japanese culture and architectures (Figure 2b) [195]. Additionally, the metaverse is characterised by a virtual marketplace, driven by blockchain technology, which facilitates peer-to-peer item trading (Figure 2c) in the metaverse [48].…”
Section: When Creators Meet the Metaversementioning
confidence: 99%