Proceedings of the 30th International Conference on Computer Graphics and Machine Vision (GraphiCon 2020). Part 2 2020
DOI: 10.51130/graphicon-2020-2-4-56
|View full text |Cite
|
Sign up to set email alerts
|

Constructing K-d Tree on GPU through Treelet Restructuring

Abstract: With every new generation of graphics processing units (GPUs), offloading ray-tracing algorithms to GPUs becomes more feasible. Software-hardware solutions for ray-tracing focus on implementing its basic components, such as building and traversing bounding volume hierarchies (BVH). However, global illumination algorithms, such as photon mapping method, depend on another kind of acceleration structure, namely k-d trees. In this work, we adapt state-ofthe-art GPU-based BVH-building algorithm of treelet restructu… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2021
2021
2021
2021

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 21 publications
(27 reference statements)
0
1
0
Order By: Relevance
“…Two major methods lie for the ray casting acceleration structures: kd-tree and Bounding Volume Hierarchy (BVH) [24][25][26][27]. As an example, in Figure 4, a set of triangles labeled with alphabets from A to F denotes the primitives in the scene.…”
Section: Specular Reflection Diffuse Reflectionmentioning
confidence: 99%
“…Two major methods lie for the ray casting acceleration structures: kd-tree and Bounding Volume Hierarchy (BVH) [24][25][26][27]. As an example, in Figure 4, a set of triangles labeled with alphabets from A to F denotes the primitives in the scene.…”
Section: Specular Reflection Diffuse Reflectionmentioning
confidence: 99%