“…In this paper we consider coalitional TU games in which there is no central coordinator, so that players have to negotiate among themselves how to allocate rewards. In particular, each player can communicate only with neighboring players according to a neighbor graph and generates, at each communication round, a vector of players' rewards (see also the distributed allocation processes in Nedić and Bauso (2011)). The objective is that all the agents reach asymptotically a common (temporal) average reward that lies in the core of the game.…”