2011
DOI: 10.1007/s10209-011-0232-1
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Console gaming across generations: exploring intergenerational interactions in collocated console gaming

Abstract: In this paper, we examine the intergenerational gaming practices of four generations of console gamers, from ages 3 to 83 and, in particular, the roles that gamers of different generations take on when playing together in groups. Our data highlight the extent to which existing gaming technologies support interactions within collocated intergenerational groups and our analysis reveals a more generationally flexible suite of roles in these computer-mediated interactions than have been documented by previous stud… Show more

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Cited by 53 publications
(48 citation statements)
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References 19 publications
(25 reference statements)
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“…Similarly to [23], we found a role distinction between audience members and players. Far from being passive observers, though, audience members were active participants in the gaming sessions, having and enabling fun in a variety of ways.…”
Section: Paraplay and The Audiencesupporting
confidence: 54%
“…Similarly to [23], we found a role distinction between audience members and players. Far from being passive observers, though, audience members were active participants in the gaming sessions, having and enabling fun in a variety of ways.…”
Section: Paraplay and The Audiencesupporting
confidence: 54%
“…In terms of player roles, Voida and Greenberg [30] have identified that younger players are more pro-active in deciding the types of games played. Likewise, they suggest some passivity in older adult's interaction in allocating more gameplay time to younger players [30].…”
Section: Intergenerational Gamesmentioning
confidence: 99%
“…see 4]. In particular, Voida and Greenberg [30] report that digital games can be considered as a social bridge for cross-generational families who play them. Yet, despite a need to better understand how to design such games, there remains a lack of available research [1,5,29].…”
Section: Introductionmentioning
confidence: 99%
“…However, Kaplan et al (2013) highlighted that the intergenerational communication dynamic becomes multi-directional as older adults become more knowledgeable about technology and more comfortable sharing experiences and learning from and with younger generations. Voida and Greenberg (2012) examined the intergenerational gaming practices of four generations of console gamers at collocated environments. Their findings revealed that both young and adult gamers took on the teacher's role during intergenerational play; however, the group play in this study lasted a short time (an hour and 15 min, on average).…”
Section: Research Questionsmentioning
confidence: 99%