2023
DOI: 10.3390/app13085159
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Considering the Consequences of Cybersickness in Immersive Virtual Reality Rehabilitation: A Systematic Review and Meta-Analysis

Abstract: VR rehabilitation is a rapidly evolving field, with increasing research and development aimed at improving its effectiveness, accessibility, and integration into mainstream healthcare systems. While there are some commercially available VR rehabilitation programs, their adoption and use in clinical practice are still limited. One of the limitations is defined as cybersickness, which is dependent on human contact with virtual reality products. The purpose of this essay is to raise awareness of the associated el… Show more

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Cited by 5 publications
(2 citation statements)
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“…If any score falls within a concerning range, it should be studied separately because this scale was originally designed for military flight simulators and may appear overly strict when applied to nonaviators [52]. However, this questionnaire is one of the most widely used ones for assessing cybersickness in immersive VR rehabilitation [53]. Thus, its use allowed for comparison with previous research.…”
Section: Outcome Measuresmentioning
confidence: 99%
“…If any score falls within a concerning range, it should be studied separately because this scale was originally designed for military flight simulators and may appear overly strict when applied to nonaviators [52]. However, this questionnaire is one of the most widely used ones for assessing cybersickness in immersive VR rehabilitation [53]. Thus, its use allowed for comparison with previous research.…”
Section: Outcome Measuresmentioning
confidence: 99%
“…Several authors have discussed the relationship between visuo-vestibular incongruence and one of the most frequent adverse effects in the use of VRi, namely cybersickness [48,49]. When visual inputs are not correlated with vestibular information, as can occur when an immersive virtual environment is moving while the subject with the headmounted device is not, the uncertainty increases due to conflicting sensory inputs [50].…”
Section: Uncertainty About Sensory Informationmentioning
confidence: 99%