2020
DOI: 10.2514/1.g005065
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Consensus-Based Cooperative Geometrical Rules for Simultaneous Target Interception

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Cited by 23 publications
(6 citation statements)
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“…A pursuit-evasion game is a two-person zero-sum game, mostly only consisting of 1 pursuer and 1 evader. More complicated set-ups have been considered in the recent work [2], where e The domain can be easily extended to three-dimensional by including different terrain elements in the StarCraft map editor.…”
Section: Starcraft II Learning Environmentmentioning
confidence: 99%
See 1 more Smart Citation
“…A pursuit-evasion game is a two-person zero-sum game, mostly only consisting of 1 pursuer and 1 evader. More complicated set-ups have been considered in the recent work [2], where e The domain can be easily extended to three-dimensional by including different terrain elements in the StarCraft map editor.…”
Section: Starcraft II Learning Environmentmentioning
confidence: 99%
“…A reinforcement learning environment is developed in this paper for pursuit-evasion game, which is a classical but challenging problem with important aerospace applications, such as simultaneous and cooperative interceptions [1,2] and exoatmospheric interception [3,4,5,6] and search-andrescue operations [7]. The problem has been studied extensively under the analytical framework of differential game theory [8,9] and optimal control theory [4,10], respectively.…”
Section: Introductionmentioning
confidence: 99%
“…In Jeon et al, 1 Zhao et al, 2 Kim et al, 3 and Zhang et al, 4 the impact time control was investigated based on the designated impact time to realize the salvo attack of anti-ship missiles. To solve this problem, several methods, for example, backstepping control technique, 5 super-twisting control method, 6 and distributed control methods [7][8][9][10] , have been implemented. With the impact angle control, many works have also been discussed it, for example, suboptimal control, 11 optimal control, 12,13 polynomial control, 14 modified proportional navigation guidance (PNG), 15 and sliding mode (SM) control [16][17][18][19] .…”
Section: Introductionmentioning
confidence: 99%
“…The work in [13] derived the analytic time-to-go estimation without any small angle assumption and hence can improve the performance of biased PNG for impact time control with large heading error scenarios. Except for PNG and its variants, geometric rules [14,15,16] and nonlinear control theories [17, 18, 19? ], are also utilized in impact time control or coordination in recent works. The main idea behind these guidance algorithms is to adjust the remaining flight time, i.e., length of the trajectory, to control the intercept time.…”
Section: Introductionmentioning
confidence: 99%