2011
DOI: 10.4204/eptcs.54.10
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Connectivity Games over Dynamic Networks

Abstract: A game-theoretic model for the study of dynamic networks is analyzed. The model is motivated by communication networks that are subject to failure of nodes and where the restoration needs resources. The corresponding two-player game is played between "Destructor" (who can delete nodes) and "Constructor" (who can restore or even create nodes under certain conditions). We also include the feature of information flow by allowing Constructor to change labels of adjacent nodes. As objective for Constructor the netw… Show more

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Cited by 1 publication
(7 citation statements)
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References 24 publications
(37 reference statements)
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“…Due to the clear dependence between the goals and the actions of the attacker and the defender as well as the impact of the attacker and defender's actions on the IoBT network graph, the problem will be formulated as a noncooperative positional game [12] and [14], as explained next.…”
Section: System Modelmentioning
confidence: 99%
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“…Due to the clear dependence between the goals and the actions of the attacker and the defender as well as the impact of the attacker and defender's actions on the IoBT network graph, the problem will be formulated as a noncooperative positional game [12] and [14], as explained next.…”
Section: System Modelmentioning
confidence: 99%
“…Connectivity games are game-theoretic models [12] that capture situations which require the maintainenance and restoration of the normal operations of a given network. Connectivity games typically involve two players: a constructor who is responsible for restoration of nodes as well as the addition of new nodes, and a destructor who removes nodes from the network.…”
Section: Iobt Connectivity Gamementioning
confidence: 99%
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