2014
DOI: 10.1007/978-3-319-01754-9_14
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Connecting Logics of Choice and Change

Abstract: This chapter is an attempt at clarifying the current scene of sometimes competing action logics, looking for compatibilities and convergences. Current paradigms for deliberate action fall into two broad families: dynamic logics of events, and STIT logics of achieving specified effects. We compare the two frameworks, and show how they can be related technically by embedding basic STIT into a modal logic of matrix games. Amongst various things, this analysis shows how the attractive principle of independence of … Show more

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Cited by 7 publications
(22 citation statements)
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References 53 publications
(37 reference statements)
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“…6 We refer to i as the anti-group of i-the group including all agents except i. R4 then states that each choice of i's anti-group at w is equal to the intersection of the choices of its members at w. 7 In what follows, we will confine ourselves to CKF + 's, which will make the comparison with strategic games easier. 8 To illustrate, Figure 1 exemplifies a CKF + : [w] 1 [w ] 1 6 In case this condition seems to strong, it is helpful to think of one the agents as "nature," which removes any remaining indeterminacy once all the more ordinary agents have made their choices; this tactic was mentioned in [24, p. 91]. 7 R4 is just an instance of the game-theoretical principle of additivity, which characterizes the construction of all groups in group STIT; see section 5 below.…”
Section: Stitmentioning
confidence: 99%
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“…6 We refer to i as the anti-group of i-the group including all agents except i. R4 then states that each choice of i's anti-group at w is equal to the intersection of the choices of its members at w. 7 In what follows, we will confine ourselves to CKF + 's, which will make the comparison with strategic games easier. 8 To illustrate, Figure 1 exemplifies a CKF + : [w] 1 [w ] 1 6 In case this condition seems to strong, it is helpful to think of one the agents as "nature," which removes any remaining indeterminacy once all the more ordinary agents have made their choices; this tactic was mentioned in [24, p. 91]. 7 R4 is just an instance of the game-theoretical principle of additivity, which characterizes the construction of all groups in group STIT; see section 5 below.…”
Section: Stitmentioning
confidence: 99%
“…7 R4 is just an instance of the game-theoretical principle of additivity, which characterizes the construction of all groups in group STIT; see section 5 below. 8 Actually, the correspondence between games and consequentialist CKF + (see below for a definition) can also be established without imposing condition R3; see, for example, van Benthem and Pacuit [8] and Tamminga [27]. However, the condition makes the proof of such a correspondence much more straightforward and general.…”
Section: Stitmentioning
confidence: 99%
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