2015
DOI: 10.1080/10714421.2015.996401
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Connect With Your Audience! The Relational Labor of Connection

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Cited by 175 publications
(141 citation statements)
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References 15 publications
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“…In the post-fordist transformations of capitalism, emphasis is placed on creativity as valueproducing labor: including soft skills such as reputation, visibility, and networking, which are capitalized and valued as essential assets to secure and maintain jobs. This work has been termed variously as 'free' (Terranova, 2000), 'reputational' (Zafirau, 2008), 'relational' (Baym, 2015). 14.…”
Section: Conclusion: Men In the Spoiled Garden Of Playmentioning
confidence: 98%
“…In the post-fordist transformations of capitalism, emphasis is placed on creativity as valueproducing labor: including soft skills such as reputation, visibility, and networking, which are capitalized and valued as essential assets to secure and maintain jobs. This work has been termed variously as 'free' (Terranova, 2000), 'reputational' (Zafirau, 2008), 'relational' (Baym, 2015). 14.…”
Section: Conclusion: Men In the Spoiled Garden Of Playmentioning
confidence: 98%
“…The extent to which social relationships increasingly develop and are maintained online may be experienced generally by social media users, but it is acutely experienced by artists, musicians and performers, who rely on these connections and interactions to make a living. In her research on the interpersonal connections between musicians and fans, Baym () uses the term relational labor to discuss these changing dynamics, where relational labor
requires a willingness and ability to present and sell yourself as something of value rather than brazenly self‐promoting. This responsibility for being pleasing, reaching out, connecting with others, and providing a space for audience members to connect with another, falls on the musicians.
…”
Section: Introductionmentioning
confidence: 99%
“…As Stampy's YouTube home page notes, 'I upload a bunch of different games, including a new Minecraft video every single day.' Averaging between 20-30 minutes per episode, Stampy's Minecraft output alone is, as Ashton (2015) notes, an object lesson in 'relational labour' and the management of audience (Baym 2015), while the publication/subscription model of YouTube lends a ritualism as each new episode appears in the subscriber's timeline with diurnal regularity.…”
Section: Stampylongnose and The Rise Of The Celebrity Videogame Playermentioning
confidence: 99%