Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems 2019
DOI: 10.1145/3290605.3300237
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Cited by 6 publications
(1 citation statement)
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“…It showed no actual learning outcomes, even when supporting social and collaborative interactions, but high levels of presence, embodiment, and engagement. The fantasy 2D cartoon content experienced in an immersive mixedreality environment appeared to result in high levels of engagement and embodiment, but no factual knowledge gained was measured by the self-reported perceived learning outcomes measured in surveys [24]. Although it was fun, and the children thought they had learned when interviewed, the actual learning gains were not measured.…”
Section: Information Fidelity (Facts) Important For Knowledge Acquisition (Learning)mentioning
confidence: 99%
“…It showed no actual learning outcomes, even when supporting social and collaborative interactions, but high levels of presence, embodiment, and engagement. The fantasy 2D cartoon content experienced in an immersive mixedreality environment appeared to result in high levels of engagement and embodiment, but no factual knowledge gained was measured by the self-reported perceived learning outcomes measured in surveys [24]. Although it was fun, and the children thought they had learned when interviewed, the actual learning gains were not measured.…”
Section: Information Fidelity (Facts) Important For Knowledge Acquisition (Learning)mentioning
confidence: 99%