1996
DOI: 10.1006/game.1996.0027
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Congestion Games with Player-Specific Payoff Functions

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Cited by 565 publications
(534 citation statements)
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References 11 publications
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“…This also holds for nonincreasing cost functions as proven by Rozenfeld and Tennenholtz [36]. Allowing for player-specific cost functions, Milchtaich [25] showed that unweighted singleton congestion games with player-specific cost functions possess at least one PNE. He also presented an instance with weighted players and player-specific cost functions without a PNE.…”
Section: Related Workmentioning
confidence: 78%
“…This also holds for nonincreasing cost functions as proven by Rozenfeld and Tennenholtz [36]. Allowing for player-specific cost functions, Milchtaich [25] showed that unweighted singleton congestion games with player-specific cost functions possess at least one PNE. He also presented an instance with weighted players and player-specific cost functions without a PNE.…”
Section: Related Workmentioning
confidence: 78%
“…An important subclass of congestion games is the class of singleton congestion games (also known as parallel-link games) in which every player's strategy consists of a single resource [1,11,13,15,16,21,29].…”
Section: Congestion Models and Gamesmentioning
confidence: 99%
“…Note that capacitated congestion games follow the original congestion model of Rosenthal [32] when the resources are not overcrowded. When the capacity of a resource is exceeded, the game shares similarities with the player-specific model of Milchtaich [29] and with its generalization in [1]. However congestion games with capacitated resources are neither a refinement nor an extension of player-specific congestion games (this is discussed in detail in Appendix 1).…”
Section: Congestion Games With Capacitated Resourcesmentioning
confidence: 99%
“…There is one common resource, every player can request an arbitrary part of this resource and the payoff of every player depends on the moves of all players. Note that this game bears some similarity with congestion games [23] but it does not fit into the class of congestion games or weighted congestion games (See for example [23,16,15,9]). In the one-shot game the cost cannot be a timeout since there is only one round.…”
Section: Window-games With Non-aimd Flowsmentioning
confidence: 99%