1997
DOI: 10.1162/pres.1997.6.4.433
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Confluence of Computer Vision and Interactive Graphies for Augmented Reality

Abstract: Augmented reality (AR) is a technology in which a user's view of the real world is enhanced or augmented with additional information generated from a computer model. Using AR technology, users can interact with a combination of real and virtual objects in a natural way. This paradigm constitutes the core of a very promising new technology for many applications. However, before it can be applied successfully, AR has to fulfill very strong requirements including precise calibration, registration and tracking of … Show more

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Cited by 43 publications
(23 citation statements)
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“…While traditional (non-augmented reality) video games often place the user in a first-person view of a virtual world [4], ARGs allow users to see and interact with enhanced images of real-world environments [3]. The first outdoor ARG with easily portable devices, ARQuake, was developed in 2000 by Bruce Thomas from Wearable Computer Lab [3].…”
Section: History Of Augmented Reality Video Gamesmentioning
confidence: 99%
“…While traditional (non-augmented reality) video games often place the user in a first-person view of a virtual world [4], ARGs allow users to see and interact with enhanced images of real-world environments [3]. The first outdoor ARG with easily portable devices, ARQuake, was developed in 2000 by Bruce Thomas from Wearable Computer Lab [3].…”
Section: History Of Augmented Reality Video Gamesmentioning
confidence: 99%
“…Many current applications place the user in a first-person perspective view of a virtual world [1], such as games, architectural design viewers [2], geographic information systems and medical applications [3,4]. In this paper, we describe a project to move these forms of applications outdoors, displaying their relevant information by augmenting reality.…”
Section: Introductionmentioning
confidence: 99%
“…This is accomplished by an an initial calibration of the real camera and a dynamic update of its external parameters. From the vision point of view, this is one of the most challenging technical problems that needs to be addressed in order to produce a useful and convincing video-based augmented reality system ( [10]). …”
Section: Technical Contributionmentioning
confidence: 99%