2015
DOI: 10.1177/1046878115600923
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Confidential Communication

Abstract: Background. Sophisticated ethics games that focus on corporate social responsibility, ethical decision-making and/or moral reasoning are virtually non-existent. The problem. The ambiguity and controversial nature of ethics as a subject matter make competition and scoring, key to motivating participants, especially difficult to implement. Approach. CONFIDENTIAL COMMUNICATION attempts to systematically overcome some of the obstacles facing ethics game design through a scoring system intended to encourage critica… Show more

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Cited by 3 publications
(2 citation statements)
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“…Gee, 2003; Perrotta, Featherstone, Aston, & Houghton, 2013; Shaffer, 2006), and cases have been made that specific games are capable of promoting learning on a variety of topics including physics (Clark et al, 2011), biology (Sadler, Romine, Stuart, & Merle-Johnson, 2013), virology (Foley & La Torre, 2004), chemistry (Rastegarpour & Marashi, 2012), eutrophication (Hickey, Ingram-Goble, & Jameson, 2009), astronomy (Ruzhitskaya et al, 2013), elections (Moore, Beshke, & Bohan, 2014), and statistics (Arena & Schwartz, 2014). On social science topics, learning in games has been explored on ecological and policy issues (Rumore, 2015), history through EUROPA UNIVERSALIS II (Egenfeldt-Nielsen, 2007), social science through CIVILIZATION (Downes, 2005; Lee & Probert, 2010; Squire, DeVane, & Durga, 2008), politics through simple Flash-based political games (Neys & Jansz, 2010), and ethical reflection (Schrier, 2015; Sher, 2015).…”
Section: Literature Reviewmentioning
confidence: 99%
“…Gee, 2003; Perrotta, Featherstone, Aston, & Houghton, 2013; Shaffer, 2006), and cases have been made that specific games are capable of promoting learning on a variety of topics including physics (Clark et al, 2011), biology (Sadler, Romine, Stuart, & Merle-Johnson, 2013), virology (Foley & La Torre, 2004), chemistry (Rastegarpour & Marashi, 2012), eutrophication (Hickey, Ingram-Goble, & Jameson, 2009), astronomy (Ruzhitskaya et al, 2013), elections (Moore, Beshke, & Bohan, 2014), and statistics (Arena & Schwartz, 2014). On social science topics, learning in games has been explored on ecological and policy issues (Rumore, 2015), history through EUROPA UNIVERSALIS II (Egenfeldt-Nielsen, 2007), social science through CIVILIZATION (Downes, 2005; Lee & Probert, 2010; Squire, DeVane, & Durga, 2008), politics through simple Flash-based political games (Neys & Jansz, 2010), and ethical reflection (Schrier, 2015; Sher, 2015).…”
Section: Literature Reviewmentioning
confidence: 99%
“…In other research efforts, specific rights issues emerged during the training on social and moral aspects, such as multicultural issues in primary education [39] or in corporate social responsibility training in higher levels of education [40][41]. Students worked in a simulation environment to present business performance strategies that could support the common good of the company and the local community.…”
Section: Games For Social Awarenessmentioning
confidence: 99%