“…Gee, 2003; Perrotta, Featherstone, Aston, & Houghton, 2013; Shaffer, 2006), and cases have been made that specific games are capable of promoting learning on a variety of topics including physics (Clark et al, 2011), biology (Sadler, Romine, Stuart, & Merle-Johnson, 2013), virology (Foley & La Torre, 2004), chemistry (Rastegarpour & Marashi, 2012), eutrophication (Hickey, Ingram-Goble, & Jameson, 2009), astronomy (Ruzhitskaya et al, 2013), elections (Moore, Beshke, & Bohan, 2014), and statistics (Arena & Schwartz, 2014). On social science topics, learning in games has been explored on ecological and policy issues (Rumore, 2015), history through EUROPA UNIVERSALIS II (Egenfeldt-Nielsen, 2007), social science through CIVILIZATION (Downes, 2005; Lee & Probert, 2010; Squire, DeVane, & Durga, 2008), politics through simple Flash-based political games (Neys & Jansz, 2010), and ethical reflection (Schrier, 2015; Sher, 2015).…”