2011
DOI: 10.19030/tlc.v8i8.5313
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Conducting A Classroom Mini-Experiment Using An Audience Response System: Demonstrating The Isolation Effect

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Cited by 4 publications
(4 citation statements)
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“…The quality of education depends on the proper and continuous utilization of educational software in the classroom. Educational software programs are often controlled by teachers and coordinating teams in school and using specific criteria of educational software [15]. Teachers should know the basic skills of working with hardware and software applications to use these tools for active learning [16].…”
Section: Introductionmentioning
confidence: 99%
“…The quality of education depends on the proper and continuous utilization of educational software in the classroom. Educational software programs are often controlled by teachers and coordinating teams in school and using specific criteria of educational software [15]. Teachers should know the basic skills of working with hardware and software applications to use these tools for active learning [16].…”
Section: Introductionmentioning
confidence: 99%
“…The quality of education depends on the proper and continuous utilization of educational software in the classroom. Educational software programs are often controlled by teachers and coordinating teams in school and using specific criteria of educational software [15]. Teachers should know the basic skills of working with hardware and software applications to use these tools for active learning [16].…”
Section: Introductionmentioning
confidence: 99%
“…Constructivism and experiential learning provide the theoretical backdrop for the use of games in an educational setting. In brief, constructivism explains how people construct their own understanding and knowledge of the world through experiencing things and then reflecting upon those experiences (Micheletto 2011).…”
Section: Introductionmentioning
confidence: 99%
“…By actively participating in an experiment or games, students are likely to be better equipped to develop deep conceptual knowledge. However, Micheletto (2011) cautions that participation in the experiment is not enough, as postgame discussion and reflection is likely to create opportunities for high-level thinking skills and meta-cognition, a process of thinking about one's thinking (and learning) processes. The implication is that there is a need to move beyond constructing students as note-takers, towards creating active learning environments which enable students to work in small groups.…”
Section: Introductionmentioning
confidence: 99%