2013
DOI: 10.5120/10652-5416
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Condition Driven Adaptive Music Generation for Computer Games

Abstract: The video game industry has grown to a multibillion dollar, worldwide industry. The background music tends adaptively in reference to the specific game content during the game length of the play. Adaptive music should be further explored by looking at the particular condition in the game; such condition is driven by generating a specific music in the background which best fits in with the active game content throughout the length of the gameplay. This research paper outlines the use of condition driven adaptiv… Show more

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Cited by 3 publications
(1 citation statement)
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“…There many area where its inherit part of the things. Music pieces are taken for authentication purpose [5].Also with the era of digitalization the craze for video game has also increased the use of background music is also there [6].…”
Section: Introductionmentioning
confidence: 99%
“…There many area where its inherit part of the things. Music pieces are taken for authentication purpose [5].Also with the era of digitalization the craze for video game has also increased the use of background music is also there [6].…”
Section: Introductionmentioning
confidence: 99%