2011 IEEE 26th Annual Symposium on Logic in Computer Science 2011
DOI: 10.1109/lics.2011.13
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Concurrent Strategies

Abstract: A bicategory of very general nondeterministic concurrent games and strategies is presented. The intention is to formalize distributed games in which both Player (or a team of players) and Opponent (or a team of opponents) can interact in highly distributed fashion, without, for instance, enforcing that their moves alternate.

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Cited by 66 publications
(136 citation statements)
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References 14 publications
(28 reference statements)
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“…The main result of [11], presented summarily here, is that two conditions on pre-strategies, receptivity and innocence, are necessary and sufficient for copy-cat to behave as identity w.r.t. the composition of pre-strategies.…”
Section: Strategiesmentioning
confidence: 92%
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“…The main result of [11], presented summarily here, is that two conditions on pre-strategies, receptivity and innocence, are necessary and sufficient for copy-cat to behave as identity w.r.t. the composition of pre-strategies.…”
Section: Strategiesmentioning
confidence: 92%
“…Via Lemma 6, deterministic strategies in a game correspond to certain subfamilies of configurations of the game. A characterisation of those subfamilies which correspond to deterministic strategies [11] shows them to coincide with the receptive ingenuous strategies of Mimram and Melliès [10]. Via the presentation of deterministic strategies as families DGames is equivalent to an order-enriched category.…”
Section: F the Subcategory Of Deterministic Strategiesmentioning
confidence: 94%
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