2019
DOI: 10.1007/s11412-019-09300-7
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Conceptualizing the designs of authentic computer-supported collaborative learning environments in schools

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Cited by 27 publications
(16 citation statements)
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References 67 publications
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“…Interactive technologies are presented as enabling the progressive vision of situated learning that was previously either unrealistic or not cost-effective (Collins 1991;Shaffer and Resnick 1999). Overall, technology's capacity to increase authentic learning can be divided into two main affordances: the capacity to bridge the divide between the classroom and the external world, and the possibility of simulating external environments in the classroom (Hod and Sagy 2019).…”
Section: Technology and Authentic Expertisementioning
confidence: 99%
See 3 more Smart Citations
“…Interactive technologies are presented as enabling the progressive vision of situated learning that was previously either unrealistic or not cost-effective (Collins 1991;Shaffer and Resnick 1999). Overall, technology's capacity to increase authentic learning can be divided into two main affordances: the capacity to bridge the divide between the classroom and the external world, and the possibility of simulating external environments in the classroom (Hod and Sagy 2019).…”
Section: Technology and Authentic Expertisementioning
confidence: 99%
“…In addition, students have more opportunities to communicate with experts in the appropriate fields, either via predesigned collaborations or in emergent opportunities that rely on technological tools such as email and social networks (Herrington and Kervin 2007). Finally, digital technologies allow students to more easily participate in real-world endeavorsfrom contributing definitions to Wikipedia to taking part in citizen science projectswhile significantly reducing the complexity characteristic of actual physical interaction (Hod and Sagy 2019).…”
Section: Technology and Authentic Expertisementioning
confidence: 99%
See 2 more Smart Citations
“…Continuing investigations of designing authentic learning experiences for science classrooms (Hod and Sagy 2019), the final article of this issue, by Yotam Hod and Daniel Twersky, "Distributed Spatial Sensemaking on the Augmented Reality Sandbox" explores a novel environment for embodied CSCL experiences in an environment referred to as the Augmented Reality Sandbox. In contrast to prior research, which has focused on AR Sandbox activity designs, outcome measures, and user's perceptions of different usability functions, this article probes deeply into the situated processes by which groups engage in CSCL activities.…”
Section: A Forward Look Towards New Experiencesmentioning
confidence: 99%