Digital Games in Language Learning and Teaching 2012
DOI: 10.1057/9781137005267_3
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Conceptualizing Digital Game-Mediated L2 Learning and Pedagogy: Game-Enhanced and Game-Based Research and Practice

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Cited by 56 publications
(35 citation statements)
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“…These results are in congruence with those of other similar studies (Reinhardt & Sykes, 2012;Ebrahimzadeh, 2017). Improvement in students' vocabulary acquisition may be attributed to the fact that using such applications outside the classroom enabled the students to be exposed greatly to the target words and increased their interaction with these words.…”
Section: Discussionsupporting
confidence: 90%
“…These results are in congruence with those of other similar studies (Reinhardt & Sykes, 2012;Ebrahimzadeh, 2017). Improvement in students' vocabulary acquisition may be attributed to the fact that using such applications outside the classroom enabled the students to be exposed greatly to the target words and increased their interaction with these words.…”
Section: Discussionsupporting
confidence: 90%
“…Peterson () concurs, asserting that video games are appropriate for the language classroom due to their experience‐driven nature, learner‐centered design, and roles as spaces requiring a constant negotiation of meaning. Further, Reinhardt and Sykes () advocate for games in the language classroom due to their position as genuine cultural products with strong narratives.…”
Section: Video Games In the Classroommentioning
confidence: 99%
“…For example, research in relation to 3DVLEs and language learning has been criticized for being largely under-theorized, anecdotal, exploratory, and descriptive in nature (Connolly, Stansfield, & Hainey, 2011;Twining, 2010). Reinhardt and Sykes (2012) point out that the trans-disciplinary nature of 3DVLEs lacks research that clearly specifies the space, pedagogy, and methodology. They suggest that future studies need to account for the role of task in relation to contemporary theories in CALL and incorporate theories in relation to time and space.…”
Section: Gapsmentioning
confidence: 99%