Proceedings of the 2nd International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa 2003
DOI: 10.1145/602349.602350
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Conceptual priming as a determinant of presence in virtual environments

Abstract: Many presence studies show the importance of display variables in determining presence. However, very little empirical evidence exists to support the notion of "the suspension of disbelief" or other psychological determinants of presence. We argue from a cognitive presence perspective that presence can be considered as an extension of perception, a process which is known to be significantly affected by the perceiver's mental state. We support our argument by presenting the results of a large study (n=103) in w… Show more

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Cited by 7 publications
(10 citation statements)
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“…The amount of time would partly depend on improvements in the pedestrian motion that can assign finer-scale behaviours to virtual characters [36,37], methodological changes rsif.royalsocietypublishing.org J. R. Soc. Interface 15: 20180335 such as psychological priming that can prepare the participants for crowded environments [38] and hardware capabilities which must present the environment at higher-resolution and wider fields of view and thus increase presence. Once in the virtual environment, bogus tasks may be created to train and engage the participant [18], such as counting all the fire exit signs in a room or finding virtual characters who are dressed in blue.…”
Section: Discussionmentioning
confidence: 99%
“…The amount of time would partly depend on improvements in the pedestrian motion that can assign finer-scale behaviours to virtual characters [36,37], methodological changes rsif.royalsocietypublishing.org J. R. Soc. Interface 15: 20180335 such as psychological priming that can prepare the participants for crowded environments [38] and hardware capabilities which must present the environment at higher-resolution and wider fields of view and thus increase presence. Once in the virtual environment, bogus tasks may be created to train and engage the participant [18], such as counting all the fire exit signs in a room or finding virtual characters who are dressed in blue.…”
Section: Discussionmentioning
confidence: 99%
“…Among these studies, some priming experiments are related to virtual reality (Pena, Hancock, & Merola, 2009;Nunez & Blake, 2003), but most of them explore the theory underlying the priming phenomenon. To our knowledge, there are no studies that use priming in the context of supporting question-and-answer dialogs in virtual reality, or even in reality.…”
Section: Priming Theorymentioning
confidence: 99%
“…An example of this is that driving home always seems to take less time than driving to a new location. Deliberate preconditioning on the other hand, or the intensity and nature of the task being performed, can force the user to attend to stimuli that they would otherwise ignore [Nunez and Blake 2003].…”
Section: The Perception Equationmentioning
confidence: 99%