Abstract:At the core of our uniquely human cognitive abilities is the capacity to see things from different perspectives, or to place them in a new context. We propose that this was made possible by two cognitive transitions. First, the large brain of Homo erectus facilitated the onset of recursive recall: the ability to string thoughts together into a stream of potentially abstract or imaginative thought. This hypothesis is supported by a set of computational models where an artificial society of agents evolved to gen… Show more
“…Indeed, this process has begun already; quantum inspired models have already been used to model a wide range of non-physical systems [52,53], including: decision making [54][55][56][57][58], attitude change [59], language and memory [60][61][62][63], biology [15,[64][65][66], creativity and cultural evolution [67,68], vision [69], economics [70,71] and information retrieval [72][73][74], to name just a few examples.…”
Section: Contextuality In Quantum Systemsmentioning
A system is something that can be separated from its surrounds, but this definition leaves much scope for refinement. Starting with the notion of measurement, we explore increasingly contextual system behaviour and identify three major forms of contextuality that might be exhibited by a system: (1) between components; (2) between system and experimental method; and (3) between a system and its environment. Quantum theory is shown to provide a highly useful formalism from which all three forms of contextuality can be analysed, offering numerous tests for contextual behaviour, as well as modelling possibilities for systems that do indeed display it. I conclude with the introduction of a contextualised general systems theory based on an extension of this formalism.
“…Indeed, this process has begun already; quantum inspired models have already been used to model a wide range of non-physical systems [52,53], including: decision making [54][55][56][57][58], attitude change [59], language and memory [60][61][62][63], biology [15,[64][65][66], creativity and cultural evolution [67,68], vision [69], economics [70,71] and information retrieval [72][73][74], to name just a few examples.…”
Section: Contextuality In Quantum Systemsmentioning
A system is something that can be separated from its surrounds, but this definition leaves much scope for refinement. Starting with the notion of measurement, we explore increasingly contextual system behaviour and identify three major forms of contextuality that might be exhibited by a system: (1) between components; (2) between system and experimental method; and (3) between a system and its environment. Quantum theory is shown to provide a highly useful formalism from which all three forms of contextuality can be analysed, offering numerous tests for contextual behaviour, as well as modelling possibilities for systems that do indeed display it. I conclude with the introduction of a contextualised general systems theory based on an extension of this formalism.
“…An analysis of 22 tasks used in studies of computational creativity is summarised here (Cohen 1999;Colton 2008;Cook et al 2013;French and Hofstadter 1991;Gabora and Kitto 2013;Gero and Sosa 2008;Hemberg et al 2007;Hsiao and Chen 1997;Jadhav et al 2012;Lewis and Parent 2000;Machado and Pereira 2012;McGraw and Hofstadter 1993;McGreggor et al 2010;Norton et al 2013;Orsborn et al 2006;Pereira and Cardoso 2006;Pérez et al 2007;Ross et al 2006 ;Saunders and Gero 2004;Schnier and Gero 1998;Sosa 2005). Since we are interested in developing design tasks applicable in studies of humans and computational systems, comparing the ways in which these fields define the experimental settings to study creativity reveals important features to consider.…”
Section: Tasks In Computational Creativity Researchmentioning
confidence: 99%
“…A number of problem statements used in computational creativity appear to be defined mainly to demonstrate the feasibility or to benchmark the performance of a research approach (French and Hofstadter 1991, Saunders and Gero 2004, Sosa 2005. However, other cases more clearly articulate problem-solving goals to generate novel solutions in a domain (Cohen 1999, Colton 2008, Gabora and Kitto 2013, Jadhav et al 2012.…”
Section: Tasks In Computational Creativity Researchmentioning
confidence: 99%
“…High variance is observed in the themes covered in computational creativity, including: font design (McGraw and Hofstadter 1993); architectural designs (Pereira and Cardoso 2006); fine art (Cohen 1999, Gabora andKitto 2013); product design (Hsiao andChen 1997, Orsborn et al 2006); videogame dynamics (Cook et al 2013); narratives (Perez et al 2007); and choreographic movements (Jadhav et al 2012). A wide range of modelling techniques is seen across these models, and ad-hoc assessment practices make it difficult to compare measures of creativeness across the field.…”
Section: Tasks In Computational Creativity Researchmentioning
Studies of design creativity have underlined the importance of divergent reasoning and visual reasoning in idea generation. Connecting these two key design skills, this paper presents a model of divergent visual reasoning for the study of creativity. A visual divergence task called ShapeStorm is demonstrated for the study of creative ideation that can be applied to humans as well as computational design systems. The model is examined in a study with human subjects, a computational stochastic generator, and a geometrical analysis of the solution space. The main significance of this task is that it offers a straightforward means to define a simple design task that can be used across research studies. Several scenarios for the application of ShapeStorm for the study of creativity are advanced. Keywords creativity; sketching; computer models; solution space
Divergent Visual Reasoning in Humans and ComputersAbstract Studies of design creativity have underlined the importance of divergent reasoning and visual reasoning in idea generation. Connecting these two key design skills, this paper presents a model of
“…The last two decades have witnessed an explosion of applications of quantum models to psychological phenomena that feature ambiguity and/or contextuality [2][3][4]. Many psychological phenomena have been studied using quantum models, including the combination of words and concepts [5][6][7][8][9][10], similarity and memory [11,12], information retrieval [13,14], decision making and probability judgment errors [15][16][17][18][19], vision [20,21], sensation-perception [22], social science [23,24], cultural evolution [25,26], and creativity [27,28]. These quantum inspired approaches make no assumption that phenomena at the quantum level affect the brain, but rather, draw solely on abstract formal structures that, as it happens, found their first application in quantum mechanics.…”
This paper proposes that cognitive humor can be modeled using the mathematical framework of quantum theory. We begin with brief overviews of both research on humor, and the generalized quantum framework. We show how the bisociation of incongruous frames or word meanings in jokes can be modeled as a linear superposition of a set of basis states, or possible interpretations, in a complex Hilbert space. The choice of possible interpretations depends on the context provided by the set-up vs. the punchline of a joke. We apply the approach to a verbal pun, and consider how it might be extended to frame blending. An initial study of that made use of the Law of Total Probability, involving 85 participant responses to 35 jokes (as well as variants), suggests that the Quantum Theory of Humor (QTH) proposed here provides a viable new approach to modeling humor.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.