2018
DOI: 10.1007/s10479-018-2817-z
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Computing solutions of the multiclass network equilibrium problem with affine cost functions

Abstract: We consider a nonatomic congestion game on a graph, with several classes of players. Each player wants to go from its origin vertex to its destination vertex at the minimum cost and all players of a given class share the same characteristics: cost functions on each arc, and origindestination pair. Under some mild conditions, it is known that a Nash equilibrium exists, but the computation of an equilibrium in the multiclass case is an open problem for general functions. We consider the specific case where the c… Show more

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Cited by 4 publications
(10 citation statements)
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References 37 publications
(24 reference statements)
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“…This is an interesting contrast to the PLScompleteness results for computing Nash equilibria in unsplittable congestion games using a nonconstant number of players and highly non-planar graphs [2,19]. As a byproduct, we also obtain PPAD-completeness for a related problem settling an open question from Meunier and Pradeau [41].…”
Section: Introductionmentioning
confidence: 70%
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“…This is an interesting contrast to the PLScompleteness results for computing Nash equilibria in unsplittable congestion games using a nonconstant number of players and highly non-planar graphs [2,19]. As a byproduct, we also obtain PPAD-completeness for a related problem settling an open question from Meunier and Pradeau [41].…”
Section: Introductionmentioning
confidence: 70%
“…With the same arguments, we can also show that the computation of a multi-class Wardrop equilibrium is PPAD-complete. A multi-class Wardrop equilibrium is a multi-commodity flow that satisfies the characterization via shortest path potentials of Lemma 2 for the original cost functions l e,i instead for the marginal cost functions µ i e , i.e, x is a Wardrop equilibrium if and only if for all i ∈ [k] there is a potential vector π i with π i w − π i v = l e,i (x e ) if x i e > 0, and π i w − π i v ≤ l e,i (x e ) if x i e = 0 for all e = (v, w) ∈ E. We prove the following result settling an open question in [41]. Theorem 6.…”
Section: Approximate-nash-win-lose-gamementioning
confidence: 90%
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“…Indeed, coming up with proofs of existence that also guarantee rationality of solutions has been a topic of interest in the area since the very early days, way before the introduction of the relevant computational complexity classes, e.g., see [Eaves, 1976;Lemke and Howson, 1964;Lemke, 1965;Howson, 1972]. Driven by those classic results, a significant literature in computer science has attempted, and quite often has succeeded in placing the corresponding computational problems in PPAD, for several of the application domains mentioned above, including games [Sørensen, 2012;Hansen and Lund, 2018;Kintali et al, 2013;Klimm and Warode, 2020;Meunier and Pradeau, 2019], markets [Vazirani and Yannakakis, 2011;Garg and Vazirani, 2014;Garg, 2017;Garg et al, 2018], as well as the more recent domain of auto-bidding auctions [Chen et al, 2021a].…”
Section: Introductionmentioning
confidence: 99%