2006
DOI: 10.1007/11919629_25
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Computing Homology for Surfaces with Generalized Maps: Application to 3D Images

Abstract: In this paper, we present an algorithm which allows to compute eciently generators of the rst homology group of a closed surface, orientable or not. Starting with an initial subdivision of a surface, we simplify it to its minimal form (minimal refers to the number of cells), while preserving its homology. Homology generators can thus be directly deduced from the minimal representation of the initial surface. Finally, we show how this algorithm can be used in a 3D labelled image in order to compute homology of … Show more

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Cited by 13 publications
(14 citation statements)
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References 9 publications
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“…Another way to improve the computation time is to reduce the input complex without changing its topology by applying iterative simplifications, and by computing the homology when no more simplifications are possible. This reduction approach has been mainly investigated in the context of homology computation from 3D voxel images [27,6,29,31]. Other reduction approaches apply discrete Morse theory [18] to homology computation since in many applied situations one expects the Morse complex built on the original simplicial complex to be much smaller than this latter.…”
Section: Related Workmentioning
confidence: 99%
“…Another way to improve the computation time is to reduce the input complex without changing its topology by applying iterative simplifications, and by computing the homology when no more simplifications are possible. This reduction approach has been mainly investigated in the context of homology computation from 3D voxel images [27,6,29,31]. Other reduction approaches apply discrete Morse theory [18] to homology computation since in many applied situations one expects the Morse complex built on the original simplicial complex to be much smaller than this latter.…”
Section: Related Workmentioning
confidence: 99%
“…However, this method cannot directly provide a set of generators. Based on the previously mentioned work, an algorithm for computing a minimal representation of the boundary of a 3D voxel region, from which homology generators can directly be deduced has been defined in [10].…”
Section: Computing Homology Generators In a Graph Pyramidmentioning
confidence: 99%
“…This work was introduced in [9] and is build by using two operations: contraction and removal. These two operations are used also in [10] to incrementally compute homology groups and their generators of 2D closed surfaces, but a hierarchy is not build. In this paper, the complexity of the method is detailed, which shows the interest of our approach compared to Agoston's classical method.…”
Section: Introductionmentioning
confidence: 99%
“…The idea is similar to [11,12], but all simplifications computed during the reduction process are kept in using a pyramid (Fig. 2).…”
Section: Computing Homology Generators In a Graph Pyramidmentioning
confidence: 99%