2008
DOI: 10.1007/978-3-540-92185-1_56
|View full text |Cite
|
Sign up to set email alerts
|

Computing an Extensive-Form Correlated Equilibrium in Polynomial Time

Abstract: This paper defines the extensive-form correlated equilibrium (EFCE) for extensive games with perfect recall. The EFCE concept extends Aumann's strategic-form correlated equilibrium (CE). Before the game starts, a correlation device generates a move for each information set. This move is recommended to the player only when the player reaches the information set. In two-player perfect-recall extensive games without chance moves, the set of EFCE can be described by a polynomial number of consistency and incentive… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
44
0

Year Published

2011
2011
2022
2022

Publication Types

Select...
5
3

Relationship

0
8

Authors

Journals

citations
Cited by 23 publications
(44 citation statements)
references
References 30 publications
0
44
0
Order By: Relevance
“…The problem of computing an optimal EFCE in extensive-form games with more than two players and/or chance moves is known to be NP-hard (von Stengel and Forges, 2008). However, Huang and von Stengel (2008) show that the problem of finding one EFCE can be solved in polynomial time via a variation of the Ellipsoid Against Hope algorithm (Papadimitriou and Jiang and Leyton-Brown, 2015). This holds for arbitrary EFGs with multiple players and/or chance moves.…”
Section: Computation Of Efces and Efccesmentioning
confidence: 99%
See 1 more Smart Citation
“…The problem of computing an optimal EFCE in extensive-form games with more than two players and/or chance moves is known to be NP-hard (von Stengel and Forges, 2008). However, Huang and von Stengel (2008) show that the problem of finding one EFCE can be solved in polynomial time via a variation of the Ellipsoid Against Hope algorithm (Papadimitriou and Jiang and Leyton-Brown, 2015). This holds for arbitrary EFGs with multiple players and/or chance moves.…”
Section: Computation Of Efces and Efccesmentioning
confidence: 99%
“…Original contributions We focus on general-sum sequential games with an arbitrary number of players (including the chance player). In this setting, the problem of computing a feasible EFCE (and, therefore, a feasible EFCCE) can be solved in polynomial time in the size of the game tree (Huang and von Stengel, 2008) via a variation of the Ellipsoid Against Hope algorithm (Papadimitriou and Jiang and Leyton-Brown, 2015). However, in practice, this approach cannot scale beyond toy problems.…”
Section: Introductionmentioning
confidence: 99%
“…An optimal EFCE can be found efficiently in two-player games without Chance moves but, in games with three or more players (including Chance), finding an EFCE (or an AFCE) is NPhard (von Stengel and Forges 2008). The only positive result for multi-player games is a polynomial-time algorithm to find an EFCE (Huang and von Stengel 2008).…”
Section: Introductionmentioning
confidence: 99%
“…Efficient approximation approaches have been employed [38], [33], but tractable applicability has been limited to small games [33]. For the far more modest goal of finding an arbitrary CE in a range of compact games, algorithms that are polynomial in the number of agents have been developed [45], [24] and extended to sequential games [20].…”
Section: The Deviation Regret Constraints (Equation 28mentioning
confidence: 99%