2008
DOI: 10.3722/cadaps.2008.548-556
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Computerizing Conceptual Design without Hindering Creativity

Abstract: Haptic perception of fine surface features is a fundamental modality to identify virtual objects. Roughness and stickiness, which are modeled as surface textures and friction respectively, are the main characteristics in terms of haptics. This research is aimed at the haptic rendering method of fine surface features based on the analysis of the surface profile. Functionally generated surface features are employed for the haptic rendering of surface textures and surface friction. Haptic rendering of anisotropic… Show more

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Cited by 4 publications
(8 citation statements)
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“…The conceptual design process can be observed from a variety of different standpoints. There is a generative phase in creative conceptual design where a mental representation is constructed, and an exploratory phase where its properties are interpreted (Shahin, 2008). Designs can be adaptive designs (minor modifications to existing designwell suited for computers), development designs (existing design provides a starting point, but the design outcome differs from it significantly), or new designs (all stages are performed without an existing design used as an input) (Haik and Shahin, 2010).…”
Section: Types Of Conceptual Designmentioning
confidence: 99%
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“…The conceptual design process can be observed from a variety of different standpoints. There is a generative phase in creative conceptual design where a mental representation is constructed, and an exploratory phase where its properties are interpreted (Shahin, 2008). Designs can be adaptive designs (minor modifications to existing designwell suited for computers), development designs (existing design provides a starting point, but the design outcome differs from it significantly), or new designs (all stages are performed without an existing design used as an input) (Haik and Shahin, 2010).…”
Section: Types Of Conceptual Designmentioning
confidence: 99%
“… Maintain the characteristics of object interaction that would exist during the development of new modelling systems, while using the advantages of computer simulation (Dave et al, 2013).  Allow human input when needed/wanted, and assist the human designer but not interfere with their thinking processes (Shahin, 2008, Krish, 2011.  Provide knowledge management support to design thinking (Vidal andMulet, 2006, Lawson, 2005), provide cognitive artefacts for designers without experience (Dorta et al, 2008), advice on what, how and when to reuse from previous experience (Kryssanov et al, 2001), and observe computer as learner, informer, critic, collaborator and initiator agent (Lawson, 2005).…”
Section: Digitising Of Design/translation Of Design Requirementsmentioning
confidence: 99%
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